ForceUser said:
How do you define "spiritual"?
I defined it above.
Dwarf Bread said:
"How can you tell they aren't spiritual?" "Because they don't like paladins."
Not quite. I recgonize such folks not by they fact they dislike paladins, but by the answers, assertions, and opinions they give regarding issues of morality, spirituality, religion, etc. It's not that hard, for instance, to distinguish between persons with pronounced religious beliefs and persons who does not often consider matters of faith, even on a board like this. Comments slip through, much as the moderators strive to keep such talk out, especially in paladin threads.
Dwarf Bread said:
If people who aren't spiritual can't possibly roleplay a spiritual person, how do you explain that people are able to roleplay violent, homicidal characters, even if they've never engaged in violence, much less killed anyone? How can any of us possibly play a character who uses magic, since none of us can even remotely begin to understand what that would be like? Should I lock up my belongings if one of my friends plays a rogue, or is it more reasonable to believe that we are capable of adopting beliefs and behaviors we have never personally experienced when we roleplay?
Your reasoning is sophistic. The one constant upon which all humans can generally agree regardless of culture is that murder is wrong; thievery is a close second. Understanding magic is as simple as playing a video game--press "A" and cast a fireball. Spirituality is a much more complex idea than any of these things.