Aus_Snow
First Post
Very true. Harn might qualify, but even then, I'm not 100% sure. Nothing else springs to mind (fantasy-wise).You'd be hard pressed to think of ANY RPG with a working economy.
Very true. Harn might qualify, but even then, I'm not 100% sure. Nothing else springs to mind (fantasy-wise).You'd be hard pressed to think of ANY RPG with a working economy.
1. I think "just make it up" is a valid response to some criticisms of 4E.You know I'm really tired of "just make it up." becoming the answer to any problem or issue expressed by someone about 4e, and the "imagination jibe" that's just classic....
Is it that god damned hard to use your imagination?
And here I thought 4E was supposed to be a "kewl superpowers" game. Or so I hear. Over. And over again.
I see 4th edition in much the same light. There are plenty of powers, well above the mundane abilities of the average joe (the most effective being the astonishing ability to recover), yet hardly any of them achieve the level of fantasy or wonder you see in fantasy literature or movies. Most of it safely pushes a little bit higher in capability, but still only topping out around 7-8 dice, with about a 55% chance of succeeding at affecting a level-appropriate encounter. Not too much really wowsers about that. Nothing pushes the envelope. No real interesting flashes of power.
To the OP, I have one question....has your group tried epic 4e yet? Its certainly not the same as high level 3e, but perhaps your player will be more satisfied than he thought after playing it.
thecasualoblivion said:The power to win or change the world in one action has been removed. This is what my player misses.
Halivar said:And here I thought 4E was supposed to be a "kewl superpowers" game. Or so I hear. Over. And over again.
I think what people are trying to say is that 4E has less magical magic by toning that down, and more incredulous, unbelievable "mundane" powers.
The former makes for a less intriguing world of possibility and fantasy, and the latter challenges suspension of disbelief.
These are both unfortunate side effects from trying to balance the game, I think, but the cause was noble enough.
billd91 said:I see 4th edition in much the same light. There are plenty of powers, well above the mundane abilities of the average joe (the most effective being the astonishing ability to recover), yet hardly any of them achieve the level of fantasy or wonder you see in fantasy literature or movies. Most of it safely pushes a little bit higher in capability, but still only topping out around 7-8 dice, with about a 55% chance of succeeding at affecting a level-appropriate encounter. Not too much really wowsers about that. Nothing pushes the envelope. No real interesting flashes of power.
Daft? The criticism of certain powers is because as Rounser says "they challenge a players suspension of disbelief". Now this isn't for all players but it is for some.Critisizing 4th edition for the mundane classes to have wuxia-anime style mundane powers seems to be a little bit daft... Be it the monk, the duelist, and then of course the cool Book of nine swords-supplement, 3rd edition brought them all before.