Lanefan
Victoria Rules
What's most important in 5e for me? That it builds on and expands the modified 1e game I'm already playing and is fully backward-compatible with said game or can very easily be made so.
That said:
If you want to play a Fighter and a Wizard, play two characters.
Bleah!
Someone trying to operate in 8 classes at once, all at 1st level, should be no more effective overall than about a 3rd-level single-class because they're simply trying to do too much at once and remember too many skills and abilities.
If someone's trying to create an 8-class character I'd have to rather pointedly ask why, and would expect an answer relating somehow to powergaming - shortly followed by an appearance of the smackdown hammer. (also in my ideal system level advancement wouldn't do the silly 3e thing of an entire level in one class followed by an entire level in another - your XP would get divided down proportionally among all classes as you slowly improved in each at the same time and depending on player choice all at the same rate or not, with a minimum % of your earned XP going to each class in order to keep it going)
Lan-"an 8-class character also probably needs psychotherapy ASAP"-efan
That said:
I'm with you up to here - all good stuff...A game loose enough with balance to easily run it assuming imbalance, but have it there for those who want it (optional one or the other).
More power to the GM, less to the rules than 4th or 3rd.
More interaction with the world and GM and less interaction on the character sheet - you don't look at Char sheet to see what you can do - you tell the GM what you do, and end up looking at sheet to see if you succeed or fail.
Lots of Spells. Lots of combat options for non casters.
...but you lose me here. I've never been much of a fan of multiclassing in any edition; mostly because each class comes with its own strengths and weaknesses (thus necessitating the presence of other classes i.e. the rest of the party), and most multiclass characters I ever see are simply attempts to cover over the weaknesses and be strong in everything - so who needs a party?Workable, flavorful Multiclassing.
If you want to play a Fighter and a Wizard, play two characters.

I prefer the classes be somewhat baked in to the world - much like distinct careers are a part of one's make-up in real life. Bob's not just Bob, he's Bob the fireman, or Bob the plumber, or Bob the insurance salesman. And while you could easily say in the D&D world he's just Bob the adventurer, I'd rather break it down to Bob the fighter or Bob the Cleric, etc.Classes not being and in world thing, but a game design view of a package of mechanics, so the character isn't "A fighter" but "Bob" - with class, theme, background, possible multiclassing just being metagame concepts. A 3rd ed like system like that, but less definition of classes (especially prestige class type things) within world. The levels are just a discreet set of abilities that you give your character. (Yeah, I come from a point based system preference) - but if the GM wants his world to be defined by classes so you aren't playing Bob, but Bob the figther, the system supports that. It just isn't default play (or what I want as an optional module that is in the core book).
(quoted out of order)Someone with 8 levels in 8 different classes is a viable and workable character - and none of those classes really define the character.
Bleah!
Someone trying to operate in 8 classes at once, all at 1st level, should be no more effective overall than about a 3rd-level single-class because they're simply trying to do too much at once and remember too many skills and abilities.
If someone's trying to create an 8-class character I'd have to rather pointedly ask why, and would expect an answer relating somehow to powergaming - shortly followed by an appearance of the smackdown hammer. (also in my ideal system level advancement wouldn't do the silly 3e thing of an entire level in one class followed by an entire level in another - your XP would get divided down proportionally among all classes as you slowly improved in each at the same time and depending on player choice all at the same rate or not, with a minimum % of your earned XP going to each class in order to keep it going)
Lan-"an 8-class character also probably needs psychotherapy ASAP"-efan