Incenjucar
Legend
Wizards aren't really that weak physically anymore. They don't even have d4s for hit points, and they never get reduced to using simple weapon attacks.
The problem being that "being weak physically" actually matters for only about 5 or so levels, at most.The wizard has the weakness of being weak physically.
Too bad like I said the communityThe wizard has the weakness of being weak physically.
I'm not sure the wizards flavor is "being good at magic", but it should be something close to that. I'd say the wizard should be the intelligence magic user. That is they are the ONLY ones in the world that know and study magic in great detail.
The bard sings songs and dabbles in magic, the sorcerer just 'does magic' naturally, the warlock is granted some magic from another, the clerics magic comes from faith(and granted by another again), and the druids magic comes from nature, faith (and granted by another again). But none of them know really anything about magic. None of them really study magic. They just use magic.
If anything the wizard should be able to understand all magic, and use it against others. This fits in nicely that the wizard would be the only one that can create spells too.
What is wrong with the wizard is that you can't do anything fun with it because its flavor is being good at almost everything magical. Therefore every single other caster gains flavor by gaining something over base spellcasting by taking a weakness.
- The bard can heal and has better social spells
- The sorcerer can alter their spells
- The warlock has higher magic endurance and tweaking of cantrips
- The cleric has better healing and resurrection
- The druid can heal and has more versatile conjurations
By "voted" are you saying "nearly everyone chose to do so"? I agree that most gamers created the problem with things like "max HP per level" and "builds with high ability scores".Too bad like I said the community
- voted out most of the wizard's weak physicality
- voted out most of the benefits of strong physical stats
- voted in powerful version of spells that ignore being weak (shield, magic armor, touch attacks that use Int, bladesinging)
The problem being that "being weak physically" actually matters for only about 5 or so levels, at most.
You're making a lot of assumptions in there. Wizards do not need to be weakened to give them this type of versatility. Further, they'll do what is best for the game, even if it is unpopular. People SCREAMED that they had to change Sharpshooter and Great Weapon Master - did they? No - because in their viiew, it was not what was best for the game, despite the 'popular opinion' they heard.I'm not understating WOTC's capabilities. I stating that the community won't allow WOTC the room.
The community won't allow wizards to be weakened enough in order to give it more interesting stuff. The last thing WOTC, the community tanked the edition and many swapped games.
The base idea of the D&D wizard is too close to the edge of balance. This gives WOTC no real space to design within the parameters the community allows. That's why the 5e wizard has the least class features and the most boring/blandest subclass. There is little room to be fun.
Which would be OK if the non-casters leveled up. Unfortunately there's a vocal crew that demands that if fighters/barbs/rogues, etc are just regular dudes their poor little imagination can't take it. So if you level up the world without leveling up the martials appropriately, they just become more useless.Second flaw-The Big One: The game world does not scale up. This has been a problem starting in 3E. Up to 5th level it's just a "normal rocky cliffside", after 5th level you MIGHT find a published "more challenging" cliffside, but likely not. And so THAT is the huge problem. At like 10th level the DM is like "there is a cliff" and the player of the wizard just half asleep says "whatever, zip, my wizard flies to the top". Why? Because it's just a rocky cliff.
But if the cliff side...and the whole world scaled up, then the wizard starts having problems. Is the cliff side covered in archer bushes? Does the cliffside animate and shoot rocks? Does the cliffside have a magic gravity effect? Are there flying foes nearby? Is the whole cliffside area in an anti magic field?
Actually....People SCREAMED that they had to change Sharpshooter and Great Weapon Master - did they? No