If they're broken against a mundane ranger, how are they not just as broken against a mundane fighter or rogue? In fact they are not broken, because D&D is a team game and no one character has to go up against these monsters alone.
It was broken for mundane fighters when they weren't whirling, nigh unkillable, death machines at high level. In 1st through 2nd and in 5th, the fighter just killed all challengers. Sure, the monster were and still are overpowered, but if the fighter caught them... RIP. Dig the grave! In 4th, everyone got nerfed.
Same with high level rogues to a lesser extent but they had both niche protection for a lot of D&D and could fake magic.
It's a team game. The ranger just has all the tools in one efficient package compared to the relying on the more resources as the party divides the work.
And once again, in your counterfactual universe where they are broken, this is a problem with the system, not a problem with the mundane ranger. So don't criticize the idea of a mundane ranger for that.[/QUOTE]
Yes the problem is the system. It's like using a knife in a gunfight. D&D is set up for you to eventually get shot if you do wilderness adventures.
If you're level 10 or more and some jerk kidnaps a major NPC, commits a major crime, or takes over a wild place then flees to the wildnerness and you're playing D&D...
....he or she is some flying, perfect burrowing, or teleporting jerk who might know magic or have magic items and has flying, perfect burrowing, or teleporting jerkface minions who might know magic, have magic items, or have supernatural powers.
It makes the life for the mundane hard past a certain point.