James McMurray
First Post
I don't have to do the math, WotC did it for me in Sword and Fist.
By their figures, it evens out once the monk starts needing 15 to hit. That meanst hat it will start doing worse once you need a 16+ or better to hit. Of course, once you reach needing a 20 to hit the average damage is in favor of flurrying again.
Given a monk's lower attack bonus generall, being in the 16-19 range happens fairly often. I just feel it pays to try to hit something once or twice without a flurry before going all-out. Unless of course it is obvious your foes will be easy to hit because they are slow, lightly armored, or both.

Given a monk's lower attack bonus generall, being in the 16-19 range happens fairly often. I just feel it pays to try to hit something once or twice without a flurry before going all-out. Unless of course it is obvious your foes will be easy to hit because they are slow, lightly armored, or both.