Michael Tree
First Post
The other posts have covered the basics of stats.
I should emphasize the importance of teamwork with other characters, especially wizards, sorcerers, clerics, and druids. One spare 1st level spell for a Mage Armor is far more useful in the long run than another magic missile, and Bull's Strength, Owl's Wisdom, and Greater Magic Fang are invaluable, especially at higher levels when such low level spells aren't missed yet give great bonuses.
For races I recommend either Humans, for the extra skill points and feat, or Elves, for the extra dexterity, low light vision, perception skill bonuses, and proficiency with bows. Only needing 4 hours of sleep per night, combined with the perception bonuses and a decent Wis bonus, also makes the monk a good night watchman.
Half-Orc monks can also be very useful, if you want to play a combat monk, with a bonus to Strength, no penalty to Wisdom, and darkvision.
I should emphasize the importance of teamwork with other characters, especially wizards, sorcerers, clerics, and druids. One spare 1st level spell for a Mage Armor is far more useful in the long run than another magic missile, and Bull's Strength, Owl's Wisdom, and Greater Magic Fang are invaluable, especially at higher levels when such low level spells aren't missed yet give great bonuses.
For races I recommend either Humans, for the extra skill points and feat, or Elves, for the extra dexterity, low light vision, perception skill bonuses, and proficiency with bows. Only needing 4 hours of sleep per night, combined with the perception bonuses and a decent Wis bonus, also makes the monk a good night watchman.
Half-Orc monks can also be very useful, if you want to play a combat monk, with a bonus to Strength, no penalty to Wisdom, and darkvision.