What is the biggest appeal in playing D&D?

Waldorf,

You must be confusing D&D with Dance, Dance Revolution...


Shilsen,

Well maybe you ought to! ;)

Umbran,

Yeah but come on, you know you'd rather play D&D than GURPS anyway! ;)
 

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delericho said:
When I'm being honest, I have to say that I find dealing with people really difficult. I get uncomfortable, just cannot make small talk, and find people in large numbers extremely tiring.

But, give me a campaign to run, and I come alive. The whole thing is so much easier. Probably because I always know exactly what I'm doing.

That's why I play.

lukelightning said:
Getting together with friends. Even if half the session is small-talk and digressions it's a fun time.

Though killing monsters and taking their stuff is highly pleasurable too.

Those pretty much sum it up.
 


The Name Brand. :)

Mainly because I enjoy the system and the campaign settings. Tried a number of other systems over the years, and though I like some more than others, mostly I just enjoy D&D.

I'd say it has to do with the whole- "First Bond you see is your favorite" theory, but the first Bond I ever saw was Moore, and my favorite is Connery.
 

To kill monsters and take their stuff...

On a serious note, for the chance to use my brain for situations that I'll never be able to experience in real life. Also for the camaderie that comes from a well executed plan and the arguments and finger pointing that ensues from a plan that gets shot to hell.
 

Two reasons why I'm a gamer:

1. Creativity. As others have mentioned, this is a big part of D&D. RPGs require you to create stuff. When you look at the world, creativity is pushed more and more into a box as something that other people do for you. So much of western civilization is driven by consumption - buy the latest gaming console, watch the latest movie, pre-order book 13 of an 18 part fantasy series - but D&D is driven by creation.

2. Ownership. This is a weird one, but I like the feel that the game I play, the story I tell, the stuff that happens in our games, we own that. The cool stuff we make is unique to our game. Nobody has the same exact thing happen in their campaigns. No two DMs run a module the same way. I'm sure that the 3e update of Against the Giants I'm running right now looks different from an update done by a different DM, and that the actions taken by the players are different from other groups. D&D does what you want it to do. Genres with less interaction work the opposite way. You have to shape your desires and actions to fit the game. D&D does what you want it to do; you own it utterly.
 

When I was getting into fantasy in my early teens D&D was always a name that came up. It took me a few more years until I met anyone who was a roleplayer, and from there I was able to finally get my hands on a copy of 1st ed AD&D.

I love D&D. It fits the fantasy genre (for me at least) best out of all the fantasy RPG's I have tried. The level mechanics fits IMO. The game is fun and I've met a lot of cool people through it.
 

The ability to use exercise my imagination is a big plus. In D&D you are not restricted by what options the programmer has put in. You can do whatever you want. Those actions may have certain consequences but you can still do them if that's what you want to do.

Esacapism is another thing. Playing a whole host of characters that are often nothing like myself is fun. I can get rid of some of the day to day stresses of modern life.

The game side of things also attracts me. I actually like crunching a lot of the numbers, coming up with different character combinations, using the cool magic items, etc.

Olaf the Stout
 



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