What is the biggest appeal in playing D&D?

Simple really, I like seeing/reading about heroïc adventures.

D&D gives me a toolset to make my own stories and have some fun with my friends as I do so. No other game or experience gave me as much freedom to create than D&D has.

If I'm playing, instead of DMing, I like D&D because it allows me to be the hero I want to be in a unique story (and have fun with friends ;) ).

Cheers,
Bodacious.
 

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Whizbang Dustyboots said:
Is it the group interaction?
Is it the shared roleplaying?
Is it the fantasy milieu?
Is it the four-sided dice?
Why do you play D&D?

Assuming that this means "rpgs" instead of "D&D", this is pretty easy, if long-winded, to answer. ;)

As a child, I enjoyed reading immensely; I still do, of course, but when I was young I read tales from the Greek myths and from the tales of Camelot extensively. I wanted to be in those stories! While I enjoyed early attempts at writing similar stories, something was missing.

As the son and grandson of double veterans (father in WWII and Korea, grandfather in Boer War & WWI), I also grew up in a household were discussion of military history (and history in general) was common coin. This led to me wanting to know more about the arms and armour of the heroes I had read about. Along the way this refined my interests towards a fascination with the Middle Ages, especially onces I saw the October 1966 copy of National Geographic with its full depiction of the Bayeaux Tapestry! At that point, I knew I would always be fascinated with Anglo-Norman England! :)

Mixing these fascinations, my father introduced my brother & me to wargaming in about 1969. At first this was the usual AH/SPI stuff at first, but then we became drawn to miniatures wargaming. Down to Cambria, CA, we went to Jack Scruby's The Soldier Factory and my first minis (this would be around 1971, 72). For the next several years I painted my knights and men-at-arms. But, O!, the arguments in the game! "Nu uh! You can't spot me from there! Can to! Y'gotta roll your dice in front of the hills! You didn't win, you cheated!"

...too many arguments, too much animosity...

Then I found D&D.

No sides -- everyone was together! Minis weren't needed, so those who couldn't paint still felt part of things! No big table was required, where cats could wipe out the game! And best of all, your heroes could do heroic things!

Of course I eventually dropped D&D (about the time it became AD&D), but for 30+ years now I have been a roleplaying addict! I have been able to bring friends together in strange situations, have great social interactions, indulge in my love of oddball research (costumes, armour, food, mythology, history, philosophy, occult, etc.), and play out aspects of the tales that I loved so well for so long.

And on top of this, there are fewer arguments and less hurt feelings simply because there are now Winners and Losers at the end of the game. :)

Yep, love me them rpgs!
 

"To crush your enemies, see them driven before you, and to hear the lamentation of their women!"

***

I got into RPGs after reading a lot of mythology and fantasy, so that's where my interests already lied. Then my cousin inherritted an old Red Box in the mid-to-late 80s and we got to play hobbits (I think my first character was even named Bilbo). I've always had an affinity for the fantasy setting and I like getting stuff, so D&D always stayed in first place compared to other good games like WoD. I kept playing it because it was the only game whose rules I really knew, but now I keep coming back because I don't need to do a lot of work if I want to start something new, but the tweekability is there if I want to flex my (admittedly weak) design muscles.

Besides; plus 5, flaming burst, ghost touch, goblin bane, holy bastard sword of speed.

DJC
 

Nightfall said:
Umbran,

Yeah but come on, you know you'd rather play D&D than GURPS anyway! ;)

Yep. I already said I don't like GURPS much as a system. But note that the system choice didn't stop me, either. In the game I play, I didn't have input on what system would be used. I joined the group due to the subject matter of the campaign and the players, which were enough to overrule my dislike of the system.

I do run a D&D campaign, and I like doing so. But that wasn't wholly my choice either. I gave my players a choice of systems with which I was familiar enough to run a game, and the players chose D&D. At other times in the past, they've chosen other games. It was just the kind of story and game they wanted at the moment.
 

Killing the Big Bad Evil Guys
Saving the World
Slaying the Dragon
Stopping the Ritual
Killing the Orcs
Rescuing the Princess
Finding a use for all of the belonging that the dead guys won't be needing any more

...

and doing all of the above with a bunch of friends.
 

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