What is the biggest appeal in playing D&D?

I really like DnD. No other RPG has the same feel as it... lots do other things well, but there's something about DnD that just needs to be played sometimes. Just keep coming back to it. :)

RPGs in general - not really worked it out. Some mix of socialising, escapism - with a bit of what JVisgaitis said - using my brain to thing about stuff I'd never encounter in real life.
 

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Nightfall said:
Yeah mine might too, but I find sleeping a good bit helps. Like 18 hours a day. ;)

Sleep? What is this you speak of-?

I think I need to do some research....

Ahh, yes, I have heard of this sleep and remember having some before the birth of my daughter and school.
 


Whizbang Dustyboots said:
Is it the group interaction?

Is it the shared roleplaying?

Is it the fantasy milieu?

Is it the four-sided dice?

Why do you play D&D?

Umm...killing people and taking their stuff?
 


Whizbang Dustyboots said:
Why do you play D&D?
I could play different role-playing games. Why play D&D in particular, then?

Because it's the role-playing game that's made to be fun first and foremost. The collaboration of different characters, the dungeon crawling, puzzle and trap finding, the looting, the different neat class and race abilities, the complementarity of it all, the different types of obstacles and challenges... it's all geared towards having fun.

Argumentably, all the other tabletop role-playing games are trying to take a part of D&D, put an emphasis on it as if it was the "best" way to enjoy the game. RP immersion? Call of Cthulhu. Want to play a Wizards-focussed game? Ars Magica. Et cetera.

D&D isn't about being "an artist" or "tell a story" or focussing on this or that aspect of gaming as "the best way". It's just plain old cool gaming in which you have a blast with your friends whether you like role-playing, rolling dice and/or quoting movie lines as you fictionally explode the head of the next goblin wandering the corridors of the dungeons with your magical mace.
 
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It's the dice man, it's the dice. I love rollin' 'dem bones.

Not really. RPGs for me have always been about friendship. My friends and family are, were, and always have been geeks. I remember that, when I was a little kid, my extended family would start rolling up characters for a campaign they ran during Thanksgiving dinner occasionally. When I got older, my friends played various PnPRPGs, but mostly D&D. When I got to college, my friends played RPGs, so I finally got around to trying what I'd already wanted to try.

So it brings back memories of lost times, lost people, lost stories, and lost innocence... a lot of that which is lost for me comes back, even if only for a time. It's a comforting feeling.

Even the entire edition wars here have that tinge of familial security. One of the longer debates in recent memory involves D&D editions, but it's always a sort of recognition that we both play, but in different ways. In my family, we've got new guard, old guard, and at least one grognard, so there are always some minor arguments, but they're usually ones that manage to keep the line of civility, though there have been times people stopped speaking to one another after an edition argument.
 

Because D&D doesn't tell you that you are going to fail at life and end up working at McDonalds, despite getting straight A's. [/bitter]
 

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