Sorry. “Revolution of the list”?
Not sure what you mean.
You need to check knowledge of every spell in the spell list before you get another chance to check a spell again unless your Int changes in a permanent manner. And you only get to check again if you haven't hit minimum.
1e PHB pg.10 said:The character may select spells desired in any order he or she wishes. Each spell may be checked only once. Percentile dice are rolled, and if the number generated is equal to or less than the percentage chance shown, then the character can learn and thus know that spell (it may be in his or her spell books - explained hereafter).
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If one complete check through the entire group fails to generate the minimum number applicable according to intelligence score, the character may selectively go back through the group, checking each spell not able to be learned once again. This process continues until the minimum number requirement has been fulfilled.
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If intelligence goes down or up for any reason, and such change is relatively permanent, the magic-user must check again as explained above for known spells by level group.
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Acquisition of Heretofore Unknown Spells: Although the magic-user must immediately cease checking to determine if spells are known after the first complete check of each spell in the level group, or immediately thereafter during successive checks when the minimum number of spells which can be known is reached, it is possible to acquire knowledge of additional spells previously unknown as long as this does not violate the maximum number of spells which can be known. New spells can be gained from captured or otherwise acquired spell books or from scrolls of magic spells.
As an aside, a house rule I use and see a lot is increases in Int won't force a Magic-user to forget a spell. Technically, that's not true.
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