d20Dwarf said:
I agree, this subject is veering into an area I've been thinking a lot about over the past 12-18 months...and, gasp, done so without visiting the Forge a single time!
If you have any questions about it, there is a publishing forum and friendly folks who have some experience in this arena and will gladly answer questions.
d20Dwarf said:
I'm not denigrating self-publishers, except ones that claim their tightly focused mega-niche game handles every aspect of true roleplaying better than any other game. Those I don't mind taking down a peg or five.

The proof is in the pudding, and in the market...if it truly is a better, purer product, then why isn't it reaching a broad audience?
You totally are denigrating 'em, man. C'mon. Their cute lil' games.
Down a peg or five? Ya lost me.
The proof isn't in the pudding, the proof is in their goals.
If their goal was to publish a game,
own their intellectual property, break even/make a profit and see their vision in print, then they won. They don't need to play the distribution game by the same rules as you big ole publishers do (there is a GNS joke here but I can't quite spit it out

).
They can publish a game, make some cash, continue working their day-jobs and when they hear people are playing their game and having fun, feel like geek rock stars.
Where's the harm in that?
The Forge is saying, "This isn't an isolated incident."
The Forge is saying, "If you have an idea and are willing to work at it and make it solid, playtest it and bring it to life, you can see it in print without taking out a mortgage on your house."
The Forge is saying, "Come play."
What's the harm in that?
I don't understand the grief.