mythusmage said:What of those who disagree? Do you consider viewpoints and insights that contradict yours, or only those that support them?
OK Alan, you win.
mythusmage said:What of those who disagree? Do you consider viewpoints and insights that contradict yours, or only those that support them?
Umbran said:Yes, because a single game can only enable so much. We certainly don't want designers tryign to make each individual game into all things for all people, do we?
When there's a disjoin between what the players want and what the designer wrote, then the players have to deviate from teh rules to have more fun. But it isn't like the designer knows and can match what all players want ahead of time. So, there's some burden upon the players to chose the right game for what they want to do, and then to use the tools the designer created properly.
d20Dwarf said:Come on Paka, this ain't RPG.net.Eyebeams' assertion was no crazier than "we at the Forge have influenced every major RPG of the 21st Century and beyonnndddd-oonnnd-ooonnnd."
![]()
eyebeams said:Actually, the big secret of successful game design (that someone actually passed down to me) is this:
Most gamers are really bad at gaming.
Lots of stuff proceeds from this, but we also can't directly tell gamers they aren't that good at it, because it sounds bad to say about one's audience. Disguising this while trying to solve it eats up a great deal of effort.
Samuel Leming said:How much influence has this philosophy had on, say, White Wolf? :\
Sam
Aaron L said:How can you be bad at gaming? Do you mean following the rules badly?
eyebeams said:Actually, the big secret of successful game design (that someone actually passed down to me) is this:
Most gamers are really bad at gaming.
Lots of stuff proceeds from this, but we also can't directly tell gamers they aren't that good at it, because it sounds bad to say about one's audience. Disguising this while trying to solve it eats up a great deal of effort.
Aaron L said:How can you be bad at gaming? Do you mean following the rules badly?
eyebeams said:You either have no fun, have fun at the expense of someone else, or have fun in a way that destroys the ability of your group to maintain fun gaming.
That covers most people, but nobody will admit it.
eyebeams said:There is nothing bonding players to a shared vision. Instead, there is a relationship between the interests of players that negotiates itself before, during and after play. Sometimes we think of "types" of gamers (powergamers, social gamers, etc) and sometimes we think of game features that some like and some don't.
The result is a much less "focused" design and one that thinks of a multitude of interests. There is no contract...
So good gaming is having fun without impinging on the fun of the group or the game, but this always ongoing negotiation on the part of the players never has the force of a contract, not even in the categorical form you have given it here?eyebeams said:You either have no fun, have fun at the expense of someone else, or have fun in a way that destroys the ability of your group to maintain fun gaming.
That covers most people, but nobody will admit it.