D&D General What is the last OGL adventure you DM'd or played in?

Voadam

Legend
I mostly DM modules and I find that over the last two decades I have mostly used OGL ones. I am currently running the pathfinder Iron Gods adventure path converted to 5e, and before that I was running the Pathfinder Carrion Crown AP converted to 5e including Legendary Games' 5e Fiddler's Lament and Murmuring Fountain supplemental modules. Before that in Pathfinder I ran the Reign of Winter Adventure Path and the Freeport Trilogy plus a bunch of one off OGL modules. I use WotC's 5e game, but I mostly use OGL modules.

The last one I know I played in was a while ago in 3.5 Goodman Games' Dugeon Crawl Classics Saga of the Dragon Cult. My face to face group that normally homebrews adventures, I know that once one of them used one 3rd party short adventure in 5e, but I don't know the name or whether it was OGL or DM's Guild. A short water temple thing.

The first adventure I played in 3.0 was the Banewarrens which my group had a great time playing through.

I have thoroughly enjoyed the OGL stuff I have run. The sci-fi mashup of Iron Gods, the Gothic Horror of Carrion Crown, the dark fairy tale Baba Yaga saga of Reign of Winter, and the Pirate Cthulhu investigation of Freeport.

What were the last OGL modules that you DM'd or played in? Any standouts in your memory?
 

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HectorsNemesis

Explorer
I am currently DMing the megadungeon BarrowMaze. After 12 sessions the group has only explored 10% of this dungeon. I use the Labyrinth Lord version rather than the 5E version because it is closer to what I'm running which is AD&D 1e.
This level of dungeon delving was something we used to do many years ago and is departure from the sort of role-playing games we usually play now.

edit: speling :.-(
 
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Enrahim2

Adventurer
Tower of the black pearl by Harley Stroh, published in Goodman games' dungeon crawl classics #29: The adventure begins.

Nice adventure that I have run several times as one-shot. Skipping the upper level though as I found it a bit cheesy. The antology is great with a lot of varied starter dungeons.
 






renbot

Adventurer
I tend use my own stuff or heavily modify modules when I run them, so take this with a grain. But I lifted big chunks of Tales of Old Margreve from KP for my 2nd-to-last campaign and loved it. I wished I could have used more of it but it would have conflicted too much with stuff I had already introduced.
 





How was your Isle of Dread campaign? I'm gearing up to get my kids playing and while I don't plan to open with IoD, that is what I want to run after they have a little experience.

I really enjoyed running it! Like the rest of the OAR stuff, it's a huge expansion on the original module. We followed the Rakasta quest line, which ends tragically. Even though we spent about 6 months playing it, I felt like I barely scratched the surface

I really would like to return to it someday. Maybe using the DCC system instead of 5e. Nothing against 5e, but I just started using DCC and am curious to see what I can do with it. Regardless of system, I highly recommend.
 


I really enjoyed running it! Like the rest of the OAR stuff, it's a huge expansion on the original module. We followed the Rakasta quest line, which ends tragically. Even though we spent about 6 months playing it, I felt like I barely scratched the surface

I really would like to return to it someday. Maybe using the DCC system instead of 5e. Nothing against 5e, but I just started using DCC and am curious to see what I can do with it. Regardless of system, I highly recommend.
Cool, great to hear! And yes, the OAR products are fantastic. I've not run any yet but I own all but Castle Amber and am anxiously awaiting The Dark Tower when it is released.

DCC is interesting. I playtested it a few times back in the day, (Harley Stroh is an AMAZING DM as one would expect) and if I have one issue with it, the magic system is a little too swingy. Pre-covid, a buddy ran a large group of us through one of the Against the Giant modules, G-2 if I recall, maybe G-3, but he ran it with the DCC rules. Halfway through the module, one of our mages cast Sleep and rolled so high, it put everything to sleep on multiple levels which made things a bit anti-climactic.

Overall I think Goodman Games makes outstanding products, and their DCC "0-level funnels" are a blast, it is just that the mercurial magic is exactly that.
 

Alzrius

The EN World kitten
So dragon-ice-war world?
Exactly so! We just recently encountered a white half-dragon destrachan on our way to slay the enemy leader, and were having quite a bit of trouble before my character thought to slather a banshee ballerina firework with alchemical glue and quite literally stick it to him. After that, he was easy pickings!

Who says non-magical gear is useless by the time you hit the double-digit levels? :D
 
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Richards

Legend
I don't use a whole lot of published adventures, so it was probably either Of Sound Mind by Kevin Kulp, Hellspike Prison by Matthew Sernett, or Fields of Ruin by Richard Pett, all from back in the 3.0/3.5 days.

Johnathan
 

I’m a player in a Storm King’s Thunder campaign, but the DM routinely uses side quests or random encounters with a lot of Kobold Press monsters. I believe they’re prewritten mini adventures but I’m not sure what Kobold Press product they come from.
 


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