Plane Sailing
Astral Admin - Mwahahaha!
I don't call 9th level a particularly low level 

Gaiden said:Plane Sailing - come on, cut me some slack
Gaiden said:Tactic: spot your enemy while hiding from around 680' away (meaning the defender has at least a +68 to the DC to listen to you casting your spells and a -68 to their spot check). Cast eagle's splendor, bull's strenght, cat's grace, mage armor, greater magic weapon on each of your 3 crescent knives in no particular order. Then cast haste (and shield with the partial action). Next round cast superior invisibility and divine favor. Next round use charm domain power and divine might. Finally cast bless and then dimensional door with the free partial action from haste. Dimensional door behind your enemy 5' away. When you appear you will catch your opponent by surprise (yes, even if it is a great wyrm (blindsight is only 360') - that is, assuming it could not predict the future, wasn't scrying on you, etc.).
You will take a 5' step forward right diagonal (free action) and your familiar will take a 5' step forward left diagonal (free action). Now that you are flanking your opponent you attack with the partial action from the surprise round, attack with the partial action from haste, and attack with the partial action from expert tactician.
Each of the three attacks is at +24 (+6bab,+5gmw,+6str,+2invis.,+1wf:ck,+2flanking,+1 bless,+1divine might) Of course you waited until your opponent wasn't wearing his armor or his magical protections right? So you power attack for +6. That means each attack is at +18-still hitting just about anything assuming average rolling. Assuming maybe bracers of armor or some other AC bonus that is not a dodge or dex bonus (don't forget about them being flatfooted), you will still most likely hit with every attack.
Now, you are using crescent knives which give two attacks in place of every single attack you make. That means that in fact you are rolling and resolving 6 attacks for your 3. So each of the six attacks deals 1d3+5(gmw)+6(str)+6(PA)+1d6(SA)+8(divine might)+7d6(avg roll with iaijutsu). On average you have just dealt 330 dmg. But wait, that is just the surprise round. Let's say you win initiative. Next round you will get 5 attacks (don't forget you can fight with two weapons from the ranger class). So you drop your current crescent knife (free action) and quick draw the other two (free actions). Let's say you PA again for +6. And let's again assume that all of your attacks at the highest BAB (+16 now) hit and your other attack hits and your +11 attack hits maybe 50% of the time assuming opponent AC 32!!! with average rolls, which is more than likely considering you have waited until they don't have any defenses up and they are still flatfooted so no dex or dodge bonuses. That is an additional 522.5 damage giving a grand total of 852.5 damage.
But wait you might not be satisfied. I know most creatures in D&D would have just died but what if the opponent does have a really good AC, what if he has natural armor equivalent to hag's or a dragon's, an amulet of natural armor +5, or has bracers of defense +8 or something ridiculous like that (compared to your equipment that is worth less than 10000 gp total). Hey, what the hell, let's go nuts. Let's say its a great wyrm red dragon with an AC of 41 and 660 hit points. How would my 9th level fare against such a foe. Well he would probably die just for thinking that he could challenge him. But let's say that the circumstances were right and he could dimensional door next to the dragon and catch it by surprise. During the surprise round, he would drink one potion of true strike from his ready-drink helm (free action) and attack with expert tactician at +38 PA for 4 (no flanking because his familiar is now on his shoulder). Thus he would deal 2x(6+5+4+2+8+28 (for IF and SA)) = 106.
His familiar who beat his initiative would first have thrown a tanglefoot bag at the dragon to entangle it to effectively reduce its AC by 2 hence the +38 with 100% hit rate rather than +40. (I know ridiculous but legit according to the rules-this is a smackdown people).
Then the familiar would have thrown an acid flask at the dragon dealing 3.5 points of damage.
With the PC's partial action from the surprise round he would drink another potion of true strike from the helm (free action) and attack dealing another 106 damage. With his haste action he would cast a quickened true strike and attack again for another 106 points of damage.
Again assuming he wins initiative, he would take the full attack action to attack with two weapons and get the iteraive attack in. His familiar move's the helm as a move equivalent action then ready's to move the helm again, after its master has made two attacks, meanwhile throwing another acid flask at the dragon dealing another 3.5 damage.
Therefore the two main attacks from the freshly drawn crescent knives from quickdraw would be at +38 (from two sips from the helm) doing 212 damage. THe familiar then goes and moves the helm again.
Then the iteraive attack and the attack from expert tactician are used again with the true strike potions one is at +33 to hit doing .80 of the normal damage and the other doing 100% of the normal damage meaning a total of 190.8 damage. Finally, the haste action is used by casting the second quickened true strike scroll as a free action and then attacking at +38 doing another 106 damage. Then the dragon gets to go. But wait you and the familiar just dealt 833.8 damage to that dragon. Damn, that is one dead dragon. You overkilled it by 177.8 damage, oh and I forgot, each attack dealt over 50 damage so that dragon is making a saving throw vs. death for every one of the total 16 attack rolls you made.
No, I would give the dragon a new spot check since you are within 5' of him and he has blind sight, making your invisibility absolutely worthless. Sure, he can't see you, but he doesn't NEED to. If you read blindsight, it specifically mentions this. Chances are very good that you will be spotted, canceling the surprise round. Now roll initiative.
Most familiars are tiny creatures, and threaten NO areas. So, in order for them to attack, they have to actually BE in the same square as the foe. The same holds true for them to provide a flank. So, if you really want a flank bonus, better hope the dragon doesn't spot you and win initiative and AoO to death your familiar.
During the surprise round, he would drink one potion of true strike from his ready-drink helm (free action) and attack with expert tactician at +38 PA for 4 (no flanking because his familiar is now on his shoulder).
Now, take away the flank bonus and invisibility (and no sneak attack either), unless it's not a dragon or other creature that senses fine w/o sight.
50%?!? Against AC 32, a +11 would only hit on a 20, 5% of the time. Also, I realize this is a smackdown, but the crescent knife would most likely be outlawed or altered by most sensible DM's. There is no other weapon with the EXTREMELY unbalancing ability to grant twice the number of attacks with NO penalties (who wouldn't take quickdraw with this weapon?). That's why it was in Dragon, and not the PHB or even the splat books. Double weapons require 2 hands and incur TWF penalties. Shurikens only do 1 point of damage, and have been ruled to only include sneak attack damage on the first shuriken. That's just my opinion of course; perhaps others think it works fine as is. Not to mention all the questions that pop up when used in conjunction with feats like Expert Tactician, Cleave, or Haste.
True Strike would only effect the first attack roll, as it states in the description of the spell. It doesn't matter what the crescent knife says. Not to mention, it's doubtful that you even surprised the dragon.
This is absurd. I'm sorry, but cats cannot throw tanglefoot bags. Even if they had a 25 INT. Just try to picture it. The only way I'd allow this to work, is through use of a fly spell cast on the familiar (or a bat, hawk) so they could drop it on the foe. Even then, I'd give a nice circumstance penalty for attempting such an unorthodox attack. The bag weighs 4 pounds, and most of the familiars don't weigh much more than that...so I'm not sure they even have the strength to lift it!
Sorry, but a 1st level sorceror does not have 5th level spell slots, which is needed to cast a quickened 1st level spell.
The familiar is also hasted (spells effect both of you). However, he spent his extra partial to move the helm. Then, he readies for a partial action to move the helm, thereby ending his round. He can't attack this round (assuming animals have learned how to throw).
As I pointed out before, only the first attack gets the big bonus.
I think you can figure out what's wrong with the above, given my other replies.
Gaiden said:jontherev, I must say, you sincerely irritate me.
The invisibility was for your hide check before you dimensional door. I have mistakenly added the +2 to the attacks afterwards. I fail to see how you would not let the character surprise the dragon when as soon as he pops out of thin air he is armed and ready...
Regardless of whether you like this logic or not you could simply rule that the PC readies an action to attack the dragon as soon as he casts DD with his hasted partial action.
If you disagree with the ruling on the use of the partial action while having a hasted action, just have the character have an additional scroll where he can become ethereal/astral such that blindsight is ineffective and have him voluntarily end the spell next round after readying an action to attack the dragon as soon as the spell is dismissed. Btw, if you enforce the necessity of the readied action he would still get the extra attack from expert tactician reducing the damage by only 106 (from the missed one attack) which would still kill the dragon.
Second, you will notice all of the attacks made by the familiar are ranged attacks and thus the size of the familiar does not matter.
Flanking bonus was never included, the invisibility problem is solved by simply reducing the to hit bonus by 2, and you still caught the dragon by surprise - if you want to be anal, you can rule the coexistant plane method of travel with readied actions. However, no matter what, the PC CAN surprise the dragon.
Again, simply a case of irritation. The 32 was an obvious typo. It should have read 22 which was obvious from the rough calculations already made. I completely agree that most sensible DMs would not allow it in their games. However, this was a smack where any D&D product goes, so their legal.
Already went over the surprise. BTW, if you still have a problem with it, just tell me what spell is necessary to get close enough to surprise the dragon, and give the PC a scroll of that spell so we can avoid further silliness.
OH BUT IT DOES MATTER WHAT THE CRESCENT KNIFE SAYS. The crescent knife reads that each attack is resolved as two separate attacks. Therefore the true strike which applies to one attack is resolved with both of the two separate attacks. Feel free to house rule it, but the weapon makes it clear that you are actually only making one attack. You may call my reading of the rules an interpretation, but again, this is a smackdown. If it is not clear one way or the other, let it stand - afterall, this is meant to be broken.
You think smackdowns are made to make sense. Of course its absurd. Just think about this. You think a standard size tanglefoot bag is going to have enough volume to compeletely affect a GREAT WYRM RED DRAGON. No of course not. This is simply abusing the rules. Now let's say the familiar is a cat. Don't forget its got the bull's str because of the share spells ability. Oh...you did forget about that didn't you. Also, the dragon is only 5' away. So with its added str, it should be able to throw a 4lb bag 5'. Even if its str was 1 to start out with and got a +3, it now has a 4 str. More than enough to throw the 4lb bag 5'.
Well, no chocolate colored fudge Sherlock. That's why they were quickened when made on the scroll. If you truly have a problem with this just simply have the character pay a craftsman to modify the helmet to add a third straw and get two more potions of true strike. NOT A BIG DEAL.
Nope. He used his move equivalent action to move the helm his partial action from haste to throw the acid vile and his standard action to ready. Didn't you know? Readying is a standard action, so you can get a move equivalent along with it. Oh, and when you are hasted, that means an additional partial action.
I am hoping you can figure out why I am so pissed at you.
Rather than assuming I am a 5 year old moron who has no concept of the rules, give me the benefit of the doubt.
For example the quickened scrolls of true strike. Do you honestly think I was thinking that he would cast a standard scroll of true strike quickened somehow?!?!? The scroll was scribed quickened so that all the user of the scroll needs to do is but complete the spell (as a quickened action). And like I said, if you have a problem with this than give me the benefit of the doubt.
He simply needs to be able to drink one more potion of true strike, and already has a way to do it as a free action. Lets simply say he summoned some creature with a wand of summoning that sits on his other shoulder during the whole combat and reloads potions in the helm/rotates them for free action drinking. I did not spend all of the wealth a standard 9th level character gets so these extra scrolls are not a big deal.
Finally please don't take on the lecturing patronizing tone. I have been playing this game for a very long time and am very familiar with standard D&D rules. The smackdown, is every bit as devastating as I make it out to be.