This thread is conjuring memories from deep within the bowels of my mind. In the late 80s there was a game called
Timelords. Character generation wasn't so complicated insofar as I can remember, but combat was ridiculous. According to Wikipedia, there were 26 areas of the body you could hit each with its own damage points and there were different types of damage such as blunt, crushing, cutting, burning, edged, etc. Who the hell needs blunt
and crushing? And there were a lot of calculations you had to make during combat. The only thing I remember about Timelords, other than its complexity, is that you made characters based on yourself and you found you and your friends accidentally flitting about time.
They also had a post apocalyptic game called Warp World which used the same rules. I can't find any information on Warp World though. Warp World was weird. There was some sort of anti-technology effect on the world except it didn't work perfectly. So you might be in a part of the world where gunpowder wasn't supposed to work, but you could actually squeeze off a few shots before whatever anti-technology field existed would activate. It was an interesting premise at least.