drunkmoogle
First Post
You could play some interesting tricks with the radius...
If you want a Fireball to affect only a 10' radius on the ground, how high does it need to be when detonated? 15' Radius? 5' Radius? Hmmm... let me break out my DMG...
Okay, this is what I've got. I overlapped the 20' radius so that it accounts for three dimensions from the point of origin.
To affect a 10x10 Square, the fireball needs to be 20' above the ground. This has the added benefit of burning creatures who are Large/Tall if they are within a 30' Square.
To affect a 30x30 Square, the fireball can be either 15' or 10' above the ground. The 10' off-the-ground has the added benefit of burning creatures who are Large/Tall if they are in the squares normally covered by a "level" fireball.
And that's all. Kinda makes Lightning Bolt look even less versitile, now.
The main problem now is proving this in layman's terms to a DM who flunked geometry... I wish I had a 3-d hologram map.
Tabletop RPGs of the future will rock.
If you want a Fireball to affect only a 10' radius on the ground, how high does it need to be when detonated? 15' Radius? 5' Radius? Hmmm... let me break out my DMG...
Okay, this is what I've got. I overlapped the 20' radius so that it accounts for three dimensions from the point of origin.
To affect a 10x10 Square, the fireball needs to be 20' above the ground. This has the added benefit of burning creatures who are Large/Tall if they are within a 30' Square.
To affect a 30x30 Square, the fireball can be either 15' or 10' above the ground. The 10' off-the-ground has the added benefit of burning creatures who are Large/Tall if they are in the squares normally covered by a "level" fireball.
And that's all. Kinda makes Lightning Bolt look even less versitile, now.
The main problem now is proving this in layman's terms to a DM who flunked geometry... I wish I had a 3-d hologram map.
Tabletop RPGs of the future will rock.