What is True20?


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If they do release True20 on it's own, I'd really like to see an easy way of converting d20 modern to it. I've been trying to convert weapons and HP to damage saves a la M&M, but I've never gotten it to work out fair (it's too easy to die in the beginning, and you can never be hurt further down the line)...so I'm at a loss. I know that M&M is balanced right around PL 10, and trying to go super low (1-3) or high (17-20) seems to be a tad off.

Anyone found a good conversion that is balanced through all levels?
 

This is actually one of my concerns with Blue Rose/True20. It seems that balancing damage vs defense would be pretty tricky from level to level.

I know that with M&M it has taken some time to get used to the system, and so far we have gotten it pretty nailed down at PL 4-12 (haven't played at a hight PL yet).

Perhaps when we start playing we'll begin to get the hang of it...
 

True20 is a remarkably beautiful system of game mechanics- My personal favorite next to M&M, after 15+ years of gaming.

I really wish they would publish a stand-alone “core” True20 and then sell settings separately, though. My TT group has been working off and on with True20 Star Wars and Call of Cthulhu adaptations with mixed results. The characters and core abilities were easy to tweak and translate, but we run into trouble trying to create “modern” and “sci-fi” True20 equipment in both cases- Nobody can seem to agree on anything.

We’re also not sure how to re-create sanity loss for CoC… It’s got to be some kind of “save” with the removal of “sanity points” but we’re still trying to figure out how this would work.

In both cases, it looks like we’re going to run into the whole “low levels = far too lethal” & “high levels = far too god-like” problem as well.

A published core system would be a big help with all this! I would hate to see it limited to only the BRRPG... It's got so much POTENTIAL with so many other settings!
 

I'm still reserving my judgment for True20. Granted, I like it when the game only uses only die (a d20) and the skill-based Arcana System, but I don't like the idea of having separate favored and known skills. I don't mind that in D&D (i.e., class and cross-class skills) but nowhere else. It's better to offer an allotment of skill points per level and use only one cost: 1 skill point per 1 rank.
 

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