Corinnguard
Legend
I use TWF a decent amount, but i hate it because it is just a patch on a penalty invented so that dual weilding needs the patch. Ugly design.
Down below is Laser Llama's take on Dual Wielding. It presents a solution to the whole Bonus action problem typically associated with Dual Wielding. It's sort of like picking up a weapon with the Nick Weapon Mastery property. But instead of getting to use the Bonus Action for another attack, you can use it for another class feature that also requires the use of a Bonus Action.
Here's how Level Up handles Dual Wielding:
When you take the Attack action and attack with a weapon that does not have the heavy property that you are wielding in one hand, you can use your bonus action to attack with a different dual-wielding melee weapon that you are holding in your off-hand. You do not add your ability modifier to the damage roll of the bonus attack, unless that modifier is negative. If a weapon has the thrown property, you can make a ranged weapon attack with it instead If you have the Extra Attack feature, you can use your bonus action to make two attacks with the weapon in your off hand
Dual-Wielding has replaced the Light Property when it comes to wielding two weapons in either hand.
Dual-Wielding†. This weapon is designed to be wielded in concert with another weapon. When wielding another weapon in your main hand that does not have the heavy property, you can use your bonus action to make an attack with this weapon (see Two-Weapon Fighting on page 446 in Chapter 8: Combat).
Laser Llama's Alternate Fighter does you allow to pick up four fighting styles at 1st, 6th, 12th and 18th level. Some of the Fighting Styles come with an Expert version. For instance, with my favorite:honestly i think base fighter ought to of just gotten four fighting styles naturally,
Dual Wielding
Prerequisite: Strength or Dexterity of 13 or higherWhile two-weapon fighting, you make your off-hand attack as part of your Attack action instead of your bonus action, and you add your ability modifier to the damage of this attack. You cannot also make an attack with your bonus action that turn.
Dual Wielding Expert
Prerequisite: 6th-level Fighter, Dual WieldingOne-handed melee weapons are considered to have the Light property for you, and when you are wielding a melee weapon in each hand, you gain a +1 bonus to your Armor Class.
The Expert version of Dual Wielding is sort of like the Dual Wielding Feat. If I was using Laser Llama's Alternate Fighter, I probably would pick up Dual Wielding and Dual Wielding Expert in order to get an ASI or another feat in at 4th level.







