Sacrosanct
Legend
Classes that have ties to animals. So druids and rangers with pets. Second to that are knightly fighters.
				
			Yes to diablo 2!!!My Usual Archetypes in Fantasy RPGs
- Paladins & Holy Clerics
- Necromancers and Death Clerics
- Storm & Weather Druids/Clerics/Shamans
- Arcane Rogues/Tricksters
In hindsight, I wonder how much of this came from Diablo 2, when I commonly played Paladins, Necromancers, and Druids. Even when I play World of Warcraft, my favorite classes are the original "hybrid" classes: Paladins, Shamans, and Druids.
Interesting insite.....you not only roleplay but observe as well.Back in the day, I got a brief taste of AD&D 1E before learning how to play and run D&D from the Moldvay/Cook B/X sets. Although I now appreciate the lessons I learned from B/X, AD&D gave me a lasting preference for games with a wealth of options in character creation. This was just as well, since almost everybody I knew and played with back then preferred “Advanced” to “Basic”.
AD&D had a fair number of race and class options even if you stuck with just the PHB, and many more if the DM allowed Unearthed Arcana, Oriental Adventures, or Dragon magazine “NPC” classes. We never formally banned any of the UA races and classes, but we tacitly understood that they were not really viable for our play style (UA barbarians can’t use magic items or associate with spellcasters? UA cavaliers must charge deadly foes and never retreat? LOL no). I now wish we had used OA too, but somehow no one was really interested at the time.
It always seemed strange to me that given so many options, most people in my old AD&D group seemed to pick one or two character concepts and stick with them no matter what. One guy always played a female elf mage, another guy always played dual-wielding dark elf rangers and other overpowered “monster” types, etc. We always had plenty of warriors and spellcasters, but often I played a cleric or druid because no one else wanted to be the medic. I was the only one in our group who ever played a paladin, a dwarf (classic mountain dwarf axe fighter) or a gnome (surface gnome illusionist-thief). No one ever played a halfling, half-orc, assassin, monk, or that crazy 1E bard.
This may be armchair psychoanalysis, but to me it seemed that many people in my group built characters that appealed to their vanity or represented a particular teenage power fantasy. This might explain the popularity of humans and elves (tall and “hot”), and the unpopularity of “shorties” (dwarves etc), ugly and stupid types (half-orcs & gully dwarves), and religious classes.
I always wanted to try out new character options, and would have tried even more if our group had stayed together (we all graduated from school and moved away). So I never really developed strong favorites, although I did enjoy multi-class elves and/or wilderness themed classes like druids and rangers.
I am keen to try out some of the options that have appeared in newer editions of the game, such as sorcerers and warlocks, although it is a bit harder to get excited about stuff that does not quite feel like “classic” D&D to me (Dark Sun, Eberron, dragonborn, goliaths, psionics, gunpowder or steampunk stuff). Genasi and tieflings are a bit controversial with some grognards and OSR fans, but to me geniekin and half-demons seem like they could have fit just as well into the gonzo campaigns of the 70’s and 80’s as they do into modern games.
So would protecting a timeline appeal to you?Spies, equal parts face and skill master. I prefer to drive change in the game/setting through obfuscation and plots, to outright stated intention. Political intrigue is my favorite part of RPGs with an emphasis on social and exploration play.
One of the guys I gamed with the longest played a human wizard 90+% of the time I played D&D with him. From AD&D to 3.5Ed, his PCs spell lists were identical. His 4Ed wizard was a departure- he was an elemental specialist.It always seemed strange to me that given so many options, most people in my old AD&D group seemed to pick one or two character concepts and stick with them no matter what. One guy always played a female elf mage, another guy always played dual-wielding dark elf rangers and other overpowered “monster” types, etc. We always had plenty of warriors and spellcasters, but often I played a cleric or druid because no one else wanted to be the medic. I was the only one in our group who ever played a paladin, a dwarf (classic mountain dwarf axe fighter) or a gnome (surface gnome illusionist-thief). No one ever played a halfling, half-orc, assassin, monk, or that crazy 1E bard.
Interesting, oddly enough my system does not have thieves for pretty much the same reasoning. They pretty much boil down to roles, not professions. That said nearly any profession could be a thief, but any thief could not be any profession. The prof of your choice would help express which methods the character used to be thief like. So a mystic would be a great base, already possessing many thief like abilities. A fallen knight however, might be the one running a thieves guild. Room for both, and interpretation.I like using skills to circumvent combat -stealth, trickery, fast talk and explosions - so whatever class facilitates that whether frivolity of a gnome prankster or the dour seriousness of a shadowed assassin. Its the concept thats important, not the class
