TwoSix
Everyone's literal second-favorite poster
I don't necessarily need the powers attached to the magic items, but I prefer the character growth to be a function of the core delve for loot-get loot-spend cycle that's the core of D&D. You learn fireball because you found a scroll with fireball, not because you get free spells at level up. You learn a fighting style because you befriended and trained with a weapon master, not because you got a fighting style feat.Mark me as the opposite. I cant stand having magic items make the character. I'd rather that all built into progression so magic items can be their own thing.
I have no problem with more story-path driven game play with bespoke choices in other games, but I don't think it's ideal for D&D.