Herobizkit
Adventurer
I opted for point buy. Sure, class/level may be a defining feature, but it's frustrating to try and shoehorn everything you want your character to do by multi-classing, or settling for less.
"Why don't you play GURPS, then?" If D&D = GURPS, I would. D&D has the safety net of familiarity, and combat tends to be a bit simpler. D&D's current class/level also has the tangible reward of gaining power; point-based systems don't have the same "ding!" feel when you gain more points and abilities at each level.
Skills and Powers, used responsibly, was IMO the best thing to happen to 2e. Mind you, in the run of 15 min of holding the book I helped create the gimpiest character I could, just to prove I could "legally". It was fun, but the campaign was short-lived, and so it went. I never used that book again... in fact, I didn't play D&D again until 3rd edition after that...
"Why don't you play GURPS, then?" If D&D = GURPS, I would. D&D has the safety net of familiarity, and combat tends to be a bit simpler. D&D's current class/level also has the tangible reward of gaining power; point-based systems don't have the same "ding!" feel when you gain more points and abilities at each level.
Skills and Powers, used responsibly, was IMO the best thing to happen to 2e. Mind you, in the run of 15 min of holding the book I helped create the gimpiest character I could, just to prove I could "legally". It was fun, but the campaign was short-lived, and so it went. I never used that book again... in fact, I didn't play D&D again until 3rd edition after that...