It was an implicit part of the design that should have been made explicit in the rules, IMHO.It may have been common practice, but it wasn't in the rules.
It was an implicit part of the design that should have been made explicit in the rules, IMHO.It may have been common practice, but it wasn't in the rules.
It's certainly possible that's true and I'm just not remembering where this is suggested, do you have any specific pages to reference?1. Free access in buying magic items in 3E was suggested in the DMG, and so can be considered core.
Was that first 4E supposed to be 3E? Assuming that's what you meant, I disagree. There are a lot less buff effects in 4E than 3E, and the carefully crafted values for NPC defenses assumes you have a +x weapon/implement at the appropriate level to help hit it, so arguably items are more important in 4E, at least in rules design. No doubt you could obtain more power with extra money in 3E, though. So I call it a wash.2. Magic items were a critical part of character customization and optimization in 4E, while they have a much smaller impact in 4E.
3. In 4E, what you can buy/afford/create is always less than what you find in treasure hoards, emphasizing found items over bought items. 3E's Wealth by level allowed you to purchase optimal gear.
As an aside, I think magic item creation feats more or less neutralized this point. While objects may not be available for sale, a Wizard could likely make most anything the party needed.It may have been common practice, but it wasn't in the rules. The core rules had set price limits for how much the highest priced item in a community could be worth and the maximum amount of movable assets they could muster if some PCs came in with cartloads of loot to sell.
As an aside, I think magic item creation feats more or less neutralized this point. While objects may not be available for sale, a Wizard could likely make most anything the party needed.
I don't think so. Feat choice was a limited commodity (if you could get magic items from Waterdeep General Store, you have less reason to invest your feats), and some players were really loathe to depart with XP. I think it's practically true for cheap single shot items at lower levels, but at high levels, the DMs decision on how to treat this has a major impact on the way the game plays out.
I should know. I've spent many long threads debating with 3e DMs who made a different assumption here than I did, and resulted in entirely different experiences in the way our games played.
And yet I, too, was abiding by the core here.