Eosin the Red
First Post
The presence or absence of magic, zap guns, bread-making machines or turnips has nothing to do with the heroes' journey.
The over proliferation of magic - such as in FR - seriously diminishes the ability to tell this type of story. Part of the journey is the heritiage to a special power/origin/inate ability. Since every other monkey in the world can claim a similar status, the hero ceases to be the hero and becomes one of the crowd (Hmmm I can be destined to be a Choosen, a Spellfire User, a Highmage, a Secrect Lord of Waterdeep, A Harper, ad naseum). Something needs to set the young hero apart.
Dune, Starwars, Babylon 5 (in a manner of speaking), the WoT, the Sword of Truth, would have all had their stories cheapened by adding a hodge-podge of special magics/powers just to accomodate all the varied tastes out there (I don't necessarily like all of those). For a journey type story you need a controlled enviroment, not one designed to offer something for everyone.
So you are correct - zap guns do not negate the ability to tell a journey type of story, but then that wasn't what I said.