Voadam
Legend
mmadsen,
This is the way I remember it, I have not played in years and I never played a mage.
Shadowrun works on pools of d6s with targets, each d6 is a separate chance to get a success, multiple successes shift things farther along (either increasing or decreasing) damage.
Mages have a magic pool of a bunch of d6s
Each spell must be succesfully cast using the magic pool. Once cast, each spell also has a damage code for casting, or "drain" which can be resisted, Easy spells go to stun damage, tough spells cause real damage. Sufficient success on resisting drain can eliminate or reduce the damage. Wounds cause penalties to all rolls including spell casting, and there are other circumstance modifiers that I don't remember.
The spells and magical background theory and flavor are awesome. Mechanically I never was comfortable with the d6 resolution method.
Hong,
I Go with Black. Blue is ok but black is just cool.
This is the way I remember it, I have not played in years and I never played a mage.
Shadowrun works on pools of d6s with targets, each d6 is a separate chance to get a success, multiple successes shift things farther along (either increasing or decreasing) damage.
Mages have a magic pool of a bunch of d6s
Each spell must be succesfully cast using the magic pool. Once cast, each spell also has a damage code for casting, or "drain" which can be resisted, Easy spells go to stun damage, tough spells cause real damage. Sufficient success on resisting drain can eliminate or reduce the damage. Wounds cause penalties to all rolls including spell casting, and there are other circumstance modifiers that I don't remember.
The spells and magical background theory and flavor are awesome. Mechanically I never was comfortable with the d6 resolution method.
Hong,
I Go with Black. Blue is ok but black is just cool.