What! Limper has a gripe?

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Usually solo sessions, half-group sessions, etc.

As for not having time, to echo what's been thrown at Limper: That's your problem. I've obviously got the time (with a full-time career, wife, and 3 kids) to support such play time, and thus am not hindered in that manner.
 

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WizarDru said:


And while the party is split, what do the players who don't have the DM's attention do, exactly? Is this PS/2 time, or is this a case where you do something through e-mail or a session without everyone showing up?

I don't know about you, but my group doesn't have so much free time that they can afford to show up to a game where they sit on their butts for three hours while I resolve a child custody issue with a dragon and party's paladin.


only the active players show up. ;)

or you take one group into another room.

you as a DM can run one on one adventures. or meet with the nonactives to hash or haggle out what they want to do.
 

All the players that I've seen that want a system like this are like roosters in the farmyard. They strut and preen their roleplaying "skills" and want to be recognized for it. They care little for the other players' enjoyment of the game and refuse to see that sometimes people have different reasons for showing up to the table, reasons that don't involve pretending to be a thespian. If you force individual xp awards for roleplaying, the non-serious players are penalized. Its not fair, and in the end, the GM is basically telling the other players that he doesn't want them in the game.

Next time I have a player like this in my game, I'll just bring a box of cookies. Everytime they do some good roleplaying, they get a cookie and we can keep on playing. Of course, the other players can get cookies whenever they feel like it :)
 

Kestrel said:
Next time I have a player like this in my game, I'll just bring a box of cookies. Everytime they do some good roleplaying, they get a cookie and we can keep on playing. Of course, the other players can get cookies whenever they feel like it :)
Brilliant!

Here, have a cookie.
 

Hehe

(munches cookie happily)

:)

"You're all individuals!"
"We're all individuals!"
 
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Kestrel said:
They care little for the other players' enjoyment of the game and refuse to see that sometimes people have different reasons for showing up to the table, reasons that don't involve pretending to be a thespian.
I love how some folks like to compare RP to Thespianism when the two are barely even related.:rolleyes:
 

bah...you get my point though. Using thespianism (which I relate to Jon Lovitz in SNL) as an example was simply me being a smartbutt.
 

Kestrel said:
bah...you get my point though. Using thespianism (which I relate to Jon Lovitz in SNL) as an example was simply me being a smartbutt.

you had a point. i'm sorry i missed it. :o
 


Kestrel said:
bah...you get my point though. Using thespianism (which I relate to Jon Lovitz in SNL) as an example was simply me being a smartbutt.
No, I don't get your point, aside from a snod comment concerning boredom.

This isn't about giving grand speeches or being over-acting hams; This is about becoming more involved in the story and rewarding Players for such efforts, thus making the story and interpersonal interaction as meaningful mechanically as combat is. After all, if a system for rewarding RP was ever "officialized", would it stop those that don't RP from advancing? Would it even slow them down?

Not one bit, as such groups would be using the same rewards they always have and ignoring the rewards that don't apply.

As I said before, I agree with the rules being optional, and thus agree that no one has to do it; I just don't agree with folks indicating their own reasons for disliking such rewards as reason why such rewards should never be used by anyone.
 

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