I don't know if that is your experience or your assumption. But I can assure you is not the case. Most of what you're saying is a person thing, not a game thing. No one I've played with plays like that since we were preteens.Copy/paste the same game over and over again, adding a handful of underbaked things that could have just been a smaller supplement to the original.
Its a fine game to play for sure, but it is rather stale.
I don't know if that is your experience or your assumption. But I can assure you is not the case. Most of what you're saying is a person thing, not a game thing. No one I've played with plays like that since we were preteens.
What you described is playstyle. It's describing a personal preference and is subjective. I've played 1e as my preferred edition from 1981 to 2012, and since the mid 80s, we didn't cut and past the same over and over again. That's based on how you (general you) play your games, and we didn't play that way. In fact, the 80s was all about mix-mashing weird stuff together and never doing the same thing twice lol. The rest? Underbaked and stale? That's like, just your opinion man.I believe you misunderstood me. I was not talking about playstyle
What you described is playstyle. It's describing a personal preference and is subjective. I've played 1e as my preferred edition from 1981 to 2012, and since the mid 80s, we didn't cut and past the same over and over again. That's based on how you (general you) play your games, and we didn't play that way. In fact, the 80s was all about mix-mashing weird stuff together and never doing the same thing twice lol. The rest? Underbaked and stale? That's like, just your opinion man.
You have to remember that you probably aren’t the first dm someone has has. Maybe not even the tenth. And it’s a two way street. Many dms refuse to trust the players as well.
And there are levels of trust. I struggle with a lot of new players trying to be cagey about their goals when declaring actions because they’ve obviously been bitten in the past by various dms.
So they’ll declare an action that I’m not really sure the reason of so they can then declare the next step and so on until they reach their goal.
Breaking players of that habit is difficult. I constantly have to ask players what they’re trying to do so I can just skip all the overly detailed minutiae that they are only doing because of their previous gaming experiences.
And I really don’t blame them for it.