Herremann the Wise
First Post
Very clever!!!Polydamas said:"Missing something fighter?"
Redgar looked...his was sword was gone from his scabbard. Across the busy city street he could see the owner of the voice, a lone goblin smirking at him. It was a tough shot, with some many people if the way....should he take it? Then he noticed the second figure scurrying away.
Chase ensues, with the second goblin running through the crowd and Redgar barely keeping pace...but he finally saw the goblin, panting, try to hide in an alley. Redgar entered...and what he though was an overhang and blankets hanging out to dry was in fact a deadfall. He realized this once it fell on him.
As Redgar struggled to lift the weight, he saw the two goblins who had triggered the trap join the third.
and from behind, the voice said "What we really wanted was your armor...."
The golden thread for any encounter has to be motive. There has to be a reason for combat. Someone has to have something to gain out of it (rather than the more obvious something to lose). If it is known or obvious what is to be gained, then the combat/encounter gains a greater depth as the enemy combatants attempt to deny the attacker - not necessarily having to kill the attacker but to thwart their purpose.
I think if this is conveyed, then even a basic/easy encounter can at least be interesting. With enough variance, and employing what other people are saying to make an encounter dramatic and exciting, you should have a broad spectrum of encounters making those special ones, all the sweeter.
Best Regards
Herremann the Wise