MoogleEmpMog
First Post
Varianor Abroad said:All good points.
However, I think if every encounter is AWESOME and THRILLING then it quickly raises the bar and makes it harder to do so. I'm not saying don't do it. Do it. But sparingly. Even short encounters can be fun when handled right.
Whereas if every (action-oriented) encounter is NOT AWESOME and THRILLING, I'm left wondering why I'm playing it out.
I can see the use of an occasional 'mook' encounter where the PCs roll their opposition without even trying and with nothing at stake - but those, IMO, have even more need for interesting scenery. These encounters are opportunities for the players to bring their own awesome, unfettered by practicality. These, however, should be the encounters done sparingly.
Now, I expect a campaign to top out around 24 sessions (one year of biweekly gaming, with two breaks), and to top out around 25-30 action scenes (I consider this a more apt description than 'encounter' or 'combat,' because it includes all forms of action/adventure and excludes the quiet personal scenes in-between). Of those, I would want maybe 1-2 to be overwhelming and force the PCs to be captured or retreat (or come up with a truly awesome plan), 5 or so to be mook encounters where the PCs roll their opposition, and the rest to bring the Awesome.