It used to be that people complained about not enough flavor in D&D books. Now I hear a lot of complaints about too much. Part of this I think, just that you can't please all the people all the time. But I also think that the important thing isn't quantity, it's quality.
That begs the question, just what makes for good flavor?
I started by thinking about my own recent preferences. I highly enjoyed the recent Dragon article on Dreadhold, and came up with a half dozen adventure ideas while reading it. Here's a couple ideas why:
Potential for conflict. (The ever-popular prison break). I think this is probably a pretty big one, since without conflict there would be no adventure.
Secrets. (Just who is in Deep 14. What other abominations lie trapped beneath?) Secrets could be seen as a type of conflict (people want to know vs. people who want to keep secrets hidden), I also like that they suggest possibilities, but still give a DM plenty of room to work with.
So what do you think? What makes you enjoy flavor?
That begs the question, just what makes for good flavor?
I started by thinking about my own recent preferences. I highly enjoyed the recent Dragon article on Dreadhold, and came up with a half dozen adventure ideas while reading it. Here's a couple ideas why:
Potential for conflict. (The ever-popular prison break). I think this is probably a pretty big one, since without conflict there would be no adventure.
Secrets. (Just who is in Deep 14. What other abominations lie trapped beneath?) Secrets could be seen as a type of conflict (people want to know vs. people who want to keep secrets hidden), I also like that they suggest possibilities, but still give a DM plenty of room to work with.
So what do you think? What makes you enjoy flavor?