LuisCarlos17f
Legend
Today after buying my Eclipse Phase RPG I miss transhumanist technology in my sci-fi game, with the mind-upload and digital inmortality.
I can't recall a fantasy media thing that feels like the forgotten realms in a long time.
If they deviated hard from 5E and did a sort of E6-ish thing I could see it working but the OP's position is that they don't.
using 5E as a base
Part of why D&D doesn't work for some fantasy genres/vibes though is its use of linearly increasing HP.
Plenty of RPGs which either have HP that don't increase linearly (in some cases don't increase significantly at all after chargen), or don't use HP at all are as fun or more fun than D&D
In fact, I'd go as far as to say it's one of the things that people tend to end up disliking about D&D, and it's one of the many reasons so many campaigns peter out in the 8-12 level bracket, because HP have got so crazy. It's also why in editions where people have low HP at L1-3, adventures often have to be written in peculiar ways to "shepherd" PCs out of that zone, and why, as far back as 2E, starting L3 seemed like a good idea.
I'd be interested in seeing what Wizards would do with the 5e engine outside of D&D, if only from a game design perspective.
Yeah I'm honestly surprised we haven't see people do this much yet. Especially the OSR stuff which nowadays tends to be pretty daring systems-wise. I was somewhat disappointed to see Worlds Without Number didn't take a smarter approach to HP despite solving a number of other perennial "D&D oddity" issues fairly handily (not least knocking out/killing unaware characters).I'll go further and say that making d20/5e based games around an E6, or even a E3, flat HP paradigm is a big unexplored design space for d20 games that even the OSR has yet to dive into.
Yeah I'm honestly surprised we haven't see people do this much yet. Especially the OSR stuff which nowadays tends to be pretty daring systems-wise. I was somewhat disappointed to see Worlds Without Number didn't take a smarter approach to HP despite solving a number of other perennial "D&D oddity" issues fairly handily (not least knocking out/killing unaware characters).
I actually prefer 1E/2E's handling of HP, where it really started to peter out at 9th level. You still got some, but at a much reduced rate.People love having high hit point PC's, or rather, I think they love the idea of it. To the point that many are willing to ignore/put up with the scaling issues that HP bloat inevitably induces in the game system at higher levels.
Wizards didn't give up the rights to the game mechanics for Alternity, they let the trademark lapse and Sasquatch published a new game with the name Alternity and similar but not the same dice mechanics. They were pretty explicit that they were not stepping on Wizards copyrights, only using the trademark that had lapsed.As for Star Frontiers, I really liked the mechanics of Alternity better than SF's - but as mentioned earlier, I think WotC gave up the Alternity rights. But most of all I like a mix of Star Frontier's races with Star*Drive's setting. Go team Yazarian!
I actually prefer 1E/2E's handling of HP, where it really started to peter out at 9th level. You still got some, but at a much reduced rate.
But most of all I like a mix of Star Frontier's races with Star*Drive's setting. Go team Yazarian!