Greenstone.Walker
Adventurer
Armor and how it functions -may as well have 2 armor types in the game- studded leather and plate.
Agreed. Additionally, you get these at 4th level or earlier, then never change them.
I'd like to see the bl/pr/sl/mi differentiation from earlier versions.
A level 11 fighter for example uses a greatsword and a ranged encounter happens. He puts his sword away has to attack and the next round. The next round he pulls out a spear or javelin and throws it only making one attack because you can only draw 1 weapon a turn.
A dual wielder with the fear walks around with 1 weapon drawn. If he needs to draw another sword they have that options or they can put the sword away and draw a bow and immediately have 3 attacks with it. Over the 2 rounds the dex based fighter gets 6 attacks vs the strength based fighters 1 attack.
It's not quite as bad as that. Both of the fighters have to spend their first round's action putting a weapon away (sheathing it safely takes an Action), so the javelin fighter gets 1 attack in 2 rounds where the bow fighter gets 3. If they choose to just drop the sword on the ground then the numbers are 2 and 6.
One of the tropes of thrown weapons is the quick-draw. In movies, fighters often pull throwing knives from bandoleers and throw them in the same action. Maybe we should just rule "throwing a weapon includes drawing it, but only if it can be easily drawn (a dagger or dart, not a hand axe)"? If the fighter has 3 javelins stuck in the ground next to them, or in a quiver, or being wrangled by a spear-carrier, then they should be able to use all of their Extra Attacks.