My group has seriously mucked around with
haste since we feel a spell that makes you go faster should help more than just the fighters:
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
A hasted creature can, each turn, choose to gain an extra attack, or an extra spell. When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action).
Instead the creature can choose to gain an extra spell. As a full round action, a hasted creature may cast two spells, only one of which may have a casting time of more than 1 standard action. (ie. a hasted wizard may, as a full round action cast Summon Monster, and Hold Person). A quickened spell may not be used in combination with this effect. This effect also applies to characters who use spell-like abilities.
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to AC (if any) also makes you lose dodge bonuses.
All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 ft, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.
Multiple haste effects don’t stack. Haste dispels and counters Slow.
Material component: A shaving of licorice root.
On a side note:
airwalkrr said:
Raise dead costs 2 points of Con (cannot be restored) instead of a lost level and requires a DC 5 Constitution check or the character cannot be raised. Resurrection has the same Con cost but a DC 10 Constitution check.
So there is no point in ever casting
Resurrection?
J from Three Haligonians