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D&D 5E What settings would you like to see full support for?

Which setting would you like to see get lots of support?

  • Forgotten Realms/Al-Qadim/Kara-Tur

    Votes: 16 10.9%
  • Dark Sun

    Votes: 18 12.2%
  • Eberron

    Votes: 24 16.3%
  • Mystara

    Votes: 12 8.2%
  • Dragonlance

    Votes: 9 6.1%
  • Planescape

    Votes: 15 10.2%
  • Spelljammer

    Votes: 2 1.4%
  • Greyhawk

    Votes: 19 12.9%
  • Ravenloft

    Votes: 8 5.4%
  • Birthright

    Votes: 5 3.4%
  • Rokugan

    Votes: 1 0.7%
  • Brand new setting

    Votes: 18 12.2%

Space Jockey

Villager
I know I'm definitely in the fringe minority here but a proper shot at Gamma World using 5th edition rules would be killer. I have no idea what they were thinking when they did that whole card collecting crap with 4th edition, and constantly recycled the art because reasons.
 

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DEFCON 1

Legend
Supporter
I know I'm definitely in the fringe minority here but a proper shot at Gamma World using 5th edition rules would be killer. I have no idea what they were thinking when they did that whole card collecting crap with 4th edition, and constantly recycled the art because reasons.

They were thinking "Hey, the rules for 4E might work really well for a Gamma World game, and that's something we haven't produced for a long, long time. Maybe some people would like it and buy it!"
 

sleypy

Explorer
Sarcasm aside, just take one look at the map of Faerun. You'll see the Serpent Hills, right next to the Trollhills and Trollbark Forest, The Forest of Wyrms, The Sunset Mountains, The Storm Horns, The Were Woods, The Cloud Peaks, The Snake Wood, The Giant's Run Mountains, The Daggerford, the Cloak Wood, The Sword Coast, The Star Mountains, The Lost Peaks, The High Forest, the Far Forest, The Scimitar Spires and the Border Forest.

And that is all within one region. Are you getting what I'm trying to say?
Now compare this with the names on the map of my home brew setting:

Thilneray, Talnmont, Guzeau, Ylm, Elsefort, Akhémur, Karunta, Kanswimar and Iggenstill.

I think the real world naming conventions are more similar to FR than yours. A lot of places in the world are named exact the way FR with the only difference being the languages that spawn them are dead. Also, there are a lot of places in South America with similar naming conventions.

I am not particular enthused about the FR, but I get the impression that there is some bias here.
 

Those are all fine, I suppose... but don't do anything special for me personally.

It sounds as though you are quite happy with your own home brew setting with your rules for names and such quite clear...

I think that goes without saying, otherwise it wouldn't be much of a home brew setting would it? I mean why would I bother to run a home brew setting if I felt the names weren't any good?

which asks the question why you want to see another person/company's setting published that's also like it?

I don't want it to be like my own. I want the quality to be equal to, or better than my own home brew stuff and that's all.

I'd like to see some quality control. I think D&D has been rather tacky and cheap in its writing for quite some time now. You'd almost think there's a profound lack of writing talent and imagination out there. I'm not asking for the next Song of Ice and Fire Book, but some creativity would be nice. Lets raise the bar a little bit. No more Sword Coasts and Dagger Fords.


Especially considering the odds are very good that while they might do some of the things you want, they aren't going to accomplish all of them. So you're still going to be disappointed in the end.

I'd be excited if they managed to get at least one of those things right. It doesn't take an extensive study to draw a believable world map, or to come up with original names for lands and cities. You could spend 1 or 2 hours examining real world naming conventions, and come up with a ton of names that are so much more credible and less cliche than the standard Forgotten Realms setting.

You make it sound as if what I'm asking is impossible and outrageous. And yet almost every current mainstream fantasy author seems capable of doing these things, so why can't WOTC?

Lets look at some other examples. Lets look at the map of Khorvaire for Eberron. This is not what real continents look like. Now lets look at a map of Westeros. The map of Westeros is far more convincing. You can see how the land masses fit together, just like they do here on earth. The shores also resemble the way shores look here on earth. This stuff isn't rocket science.

If your own setting works for what you want, then aren't you already ahead of the game?

But my home brew setting isn't a published setting, and it is not supported, as in: books. I want the stuff that gets published to be of a higher quality. I want it to be of a quality that is at least equal or slightly more original than the stuff I come up with. I'm not a fantasy author, and I do not get paid for this sort of stuff. But I expect of the people that do get paid, to deliver some decent quality world building.

This may come as a shock to people who adore the Forgotten Realms or Eberron, but I think those settings are terrible. They are great perhaps if you are just getting started with D&D, and seek a setting that you can cram anything into. But that's just it, anything goes. I think a proper setting is defined by the very things that do not fly.

So to bring this back to the topic, I'd like to see support for a new setting that is original and not a tacky Middle-Earth wannabe. I want to see good writing, original names, and good map designs that have some thought put into them.
 
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Space Jockey

Villager
Other than Gamma World, I really want to see more diversification in storytelling from Wizards. Part of the reason why I love Paizo's Adventure Paths is that they're all thematically different, even if those differences appear minor. Paizo has had:

-An adventure path based off of Russian fairy tales, where you must free Baba Yaga from her own daughter. Oh yeah, and you must confront Rasputin. Yes, that Rasputin. On World War I-era Earth.

-an ancient Egypt-inspired Adventure Path. 'Nuff said.

-An adventure path set in a land where a spaceship (not a Spelljammer magicship, and honest to god, city-sized sci-fi starship) crashed straight into barbarianland and the main villains of the game are artificial intelligences who can grant divine spells to their followers. By far my favorite.

-Pirate adventure path. Also 'nuff said.

Wizards has had

-Forgotten Realms

-Forgotten Realms

-Forgotten Realms

-Forgotten Realms

And that's it. I know their strategy nowadays is to take their time and quality>quantity, but I'm far more interested in Dark Sun and Eberron as a setting than I am Forgotten Realms. If anyone claims that Eberron and Dark Sun are anywhere near Tolkein-esque I will fight you IRL with plastic sporks.
 


DEFCON 1

Legend
Supporter
So to bring this back to the topic, I'd like to see support for a new setting that is original and not a tacky Middle-Earth wannabe. I want to see good writing, original names, and good map designs that have some thought put into them.

I wish you all the best in your future endeavors.
 

Space Jockey

Villager
I don't know about Dark Sun (never played it), but Eberron definitely is Tolkien-esque with its elves and drow. So better get out those plastic sporks.

Given Eberron's general pulpy, film noir, Indiana Jones-esque themes, magic-powered trains and airships and robots, muddled alignment, countries with no immediately obvious real-world parallels, original races (changelings, warforged, kalashtar, shifters) and how they give races unique and interesting twists (elves have three distinct cultures and neither of the three involve prancing about in forests, drow are jungle-dwelling ferals who worship scorpions, halflings are nomadic dinosaur-riding people, orcs are the creators of the world's oldest druidic tradition and defend the world from extraplanar horrors), I'd hardly call it Tolkein-esque.

I would like to see a fantasy setting that creates new races or replaces the default fantasy races with different ones but Eberron's uniqueness in other areas more than makes up for that, at least for me.
 

Jacob Marley

Adventurer
Daggerford would be easy: some explorer once found a particular dagger in a river ford, and the place name stuck.

Or a place where the depth of the water was only a dagger's length deep!

But I think you understand what I'm saying. It kind of stretches the credibility of the world when it is littered with places that have staple fantasy names. Its fine if you have one death valley. Just as long as it isn't adjacent to the misty forest and the lost peak.

Birthright's naming conventions appear to be exactly what you are looking for. Google "map of Cerilia" and see for yourself.

One of the problems with Birthright's names is that, while immersive, they were difficult to use in actual play. There is tension between immersion and clarity in communication in role-playing. On one hand, we want to feel as though we are part of a living world, with it's own history and languages apart from ours. On the other hand, we are also playing a game, and we need to be able to clearly transmit information to each other. It is much easier for the typical player to remember the "Silver Marches" as opposed to "Roesone" or "Medoere."

I'd also like to point out that the real world does have Death Valley adjacent to the Misty Forest and the Lost Peak. For example, I live in Woodbury, MN. Woodbury adjoins Oakdale, Maplewood, Stillwater, and Cottage Grove. I work in White Bear Lake near North Oaks. This past summer I vacationed at Breezy Point on Big Pelican Lake. The summer before that I went to the Boundary Waters in Superior National Forest, which adjoins Lake Superior, the Iron Range, the Rainy River, and Lake of the Woods. The name Minnesota itself means "Land of Sky-Colored Water." I sometimes attend concerts in Minneapolis, which means "Waterfall City" in Dakota-Greek.
 

I have in the past usually named places and important npc's after items in the ikea catalogue. It works quite well unless someone recognises that your evil necromancer shares his name with a set of stacking coffee tables. They can lose a bit of their aura...
 

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