billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
That was definitely one of the things about Playtest 1 that I agreed with. A player doesn't say "I'm going to make an X check" (and by extension usually choosing a check they are really good at)... but instead says "I'm doing X" and then the DM selecting which ability score applies.
THAT'S the way I think it should be. Because it opens up the game more.
But as far as skills are concerned... the problem I feel with the skill lists (both in 3E and 4E) are that they are TOO BROAD. They apply TOO OFTEN. If the purpose of the game is REALLY to make ability checks be the primary function and be the BROAD check for things... then the bonuses from skills should be applied infrequently enough that they become a very special bonus... a much more FOCUSED knowledge or ability, and not an expected part of the game.
So no... I don't want to see Athletics as a skill. I don't want to see Arcane Lore as a skill. I most certainly do not want to see Perception as a skill. Because all of those "skills" pretty much REPLACE the ability check that they are meant to modify.
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If your Background is Artisan... you'll get +3 bonuses from me for various types of perception checks much more often than you would if you were a Knight or a Thug. You'd also get that +3 to recognize various images or pictures of things like heraldic banners or deity symbols... because you've got a trained eye to remember those kind of pictures (which otherwise would have only fallen under Skills like Historical Lore, Heraldic Lore or Religious Lore). As an Artisan, you'd get that +3 from me for CHA checks to impress a nobleman, or to pretend to be someone else (especially if your artistic expression was theater). But does that artistic eye give you a special +3 to find a secret door? If the door was hidden by being painted to look like the surrounding wall, maybe... but if its blocked by a moving bookcase or something, nope, not at all.
To me... your ability scores are paramount. THEY should rightly be the primary bonus modifier to any d20 check. But as soon as Skills become so broad and widespread that a PC rolls more than half of his checks GETTING the +3 bonus... the ability score checks have LOST whatever it was that was making them special.
I think you've got some good points about background, but where does that leave us for advancement and development? One of the best aspects of 3e's skill system was that a PC could invest in his skills and become a really good diplomat despite having a poor charisma. Experience could triumph over raw talent. I want that in a game and that's why I don't want the stats to simply be paramount. I want skill development to overshadow stats at some point.
It's also why I don't want all skills to be based off of background. I want my choices to broaden, improve, or develop my character as I play him. I don't want to be stuck just being a pirate or commoner. I want the ability to usher the character through transformations, perhaps from farmhand to notorious pirate or from gang enforcer to upstanding owner of a family diner.