fuindordm
Adventurer
It's almost easier to suggest what D&D tropes would NOT be inserted in the first fantasy TTRPG if it were invented today, now that the fantasy literature of the 50's-70's has faded into the background, and literature of the 2000's is more prominent. Of course, it isn't really feasible to tease out the D&D threads from all the other influences among authors, but here's my take on it:
OUT (we wouldn't see these invented today)
OUT (we wouldn't see these invented today)
- Bard as a spellcaster. Like druid this class is almost unrecognizable compared its orginal inspirations. They might have some magic but certainly not as much as D&D gives them. A modern game might invent a Bard (if medival), Face, or Diplomat class that specializes in the social pillar.
- Druid as a shapeshifting nature priest. The concept has diverged enormously from its historical/mythological inspiration and I don't think it would be invented today.
- Ranger as a magic-using warrior. I think a modern game would probably invent some kind of warrior/rogue hybrid, say "Hunter" that might branch out into either guardians or exploiters of the wilderness but I don't think it would occur to anyone to give them spells.
- WIzard as a Vancian spellcaster. A modern game would probably create some kind of hermetic, analytic, or ritual-based magic user, but it would probably look more like the world of Ars Magica than the Dying Earth.
- Barbarian, Fighter, Rogue are the minimum to model non-magical adventurers
- Cleric because mythology-inspired settings need gods and religion
- Monk because of Asian influences on modern fantasy, especially shonen manga
- Paladin is probably close to what a modern game would design for a holy/blessed knight, witcher, or exorcist although the specific powers might be different
- Sorcerer because most fictional magic-users have specialized, personal magic, not "learn and cast anything" magic. If better designed this class could subsume numerous tropes like psychic, witch, elementalist, healer, etc.
- Warlock because bargaining with outsiders for magic is a very widespread concept.
- Summoner as a kind of magician who relies more on outsider allies than their own magic
- Artificer/Alchemist could be a modern version of the hermetic magic-user
- Shapechanger could be a modern version of the druid without the spellcasting
- Assassin/Ninja/Spy could be a completely separate class from the ki-powered Monk or self-serving, opportunistic Rogue
- Stalwart could be a fighter variant that specializes in armor, resistance, and defending allies--an alternative way to model the knight archetype
- Gunslinger is completely feasible for a modern game