Strategizing is not THE central focus and unique characteristic of any RPG (I suppose we could imagine one where it was, and true old-school mid-70's vintage Gygax style play certainly has a strong ELEMENT of strategy). If strategy was the main activity of the game, and inherently necessary as an element of play, like say in Chess, then you wouldn't really be able to play without it. But you can play an RPG perfectly well. Again, maybe pure 70's dungeon crawl would treat you harshly, but that is only a very narrow niche of D&D play, let alone RPGs.
The point is, in fact, 'strategy' in RPGs is more about describing the reasons why PCs do some specific thing, rather than a primary element of play. In fact virtually all modern RPGs do not involve any sort of conflict between the participants in the game which would require them to strategize. OTOH how does a certain way of dying or not dying interfere with strategy? And this, to me, is the fundamental issue. The complaint is complaint about NARRATIVE QUALITIES, but the people making it are focused on something else. In your case you invoke strategy. In another case a poster invokes their specific type of verisimilitude. You cannot have everything. I think 5e clearly has at least made a few concessions to narrative and to playability.