Asisreo
Patron Badass
I'd say commoner which makes it 0 CR and you'd roll on the 0-4 CR individual table in the DMG on page 136.What CR is a beggar, and what loot table would you roll on for their possessions?
I'd say commoner which makes it 0 CR and you'd roll on the 0-4 CR individual table in the DMG on page 136.What CR is a beggar, and what loot table would you roll on for their possessions?
But that doesn't have to be the case. Obviously I can only give out so much direct income and instead reward with things like land and access to resources that bypass cost, and access to sages and expert hirelings, etc, but I shouldn't need to do all that for the PCs to not become more wealthy than the wealthiest of kings.Once they're taking out dragons on the regular, economics go out the window.
You can but then you also get the PCs looking for all kinds of ways to grub money by stealing bandits' shoes and then trying to sell them in town by haggling for the highest price they can and things like that.Roll20 - Compendium and Rule Set Directory
Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.roll20.net
Problem largely solved.
Most DMs don't really run stuff like upkeep or anything. Characters only spend money on food or drink while they're actively hanging out in a tavern and it makes money go a -long- way...
1 gold per player per day to stay in a Tavern, maintain their gear, and eat decent meals. With a 5-man band it's 5 gold a day.
Just make sure they're hanging around for more than a couple days at a time and you can take big bites out of their income. At -least- in the lower tiers.
Once they're taking out dragons on the regular, economics go out the window.
It would be extremely difficult to solve without dual currencies. Normal people use gold silver & platinum wuth gems trade goods & the like typically being priced in this format. Political powers like towns/cities nation states magic item crafters of meaningful skill & PCs also use magic stones with a value that doesn't simply convert to gold like residuum did. It doesn't matter if you have 5 5k or 500k units worth of magic stones when you want to bribe someone because that's not a meaningful form of currency to them any more than a drum of crude oil or a ton of coal is something most people are even capable of putting to use.So, lets assume for a moment that we are considering a world wherein the PCs are not exceptionally wealth until at least pretty high level, normally. Where PCs can't really break the economy simply by spending gold. (ignoring spells that could break the economy, for this thread)
What would be have to inflate the wages and prices in the core books to in order to get this sort of world, assuming either of these two;
1) Loot as per the DMG tables
2) Half as much loot as the DMG tables
I think I disagree, but i'd like to examine this more. Why couldn't you just convert gold to silver, keep gold as ten silver and platinum as ten gold, which reduces the value of goods dramatically, but keep the income of people the same? 1 gold a day becomes the equivelent of 10 gold a day, but it's easier to track this way rather than inflating the numbers of coins involved.It would be extremely difficult to solve without dual currencies. Normal people use gold silver & platinum wuth gems trade goods & the like typically being priced in this format. Political powers like towns/cities nation states magic item crafters of meaningful skill & PCs also use magic stones with a value that doesn't simply convert to gold like residuum did. It doesn't matter if you have 5 5k or 500k units worth of magic stones when you want to bribe someone because that's not a meaningful form of currency to them any more than a drum of crude oil or a ton of coal is something most people are even capable of putting to use.
That's usually called the silver standard & I've done it. At first it seems to work ok, but the resource pressure ranges from overwhelming to so far above any reasonable need that you ae back to the original problem with barely razor's edge between the two points. This happens because PCs just don't work like normal people & NPCs wen it comes to expenses & that becomes a mess tracking clothing wear & tear for example.I think I disagree, but i'd like to examine this more. Why couldn't you just convert gold to silver, keep gold as ten silver and platinum as ten gold, which reduces the value of goods dramatically, but keep the income of people the same? 1 gold a day becomes the equivelent of 10 gold a day, but it's easier to track this way rather than inflating the numbers of coins involved.
A 100g ruby becomes a 10g or 100 silver ruby, for instance.
As for trade goods, a lot of lower and middle class commerce is direct bartering until the modern age, so why couldn't that still be the case in dndland?
I've had a long day, so I'll readily allow that I might be missing something.