What spells can be made Persistant?

TheEvil said:
Follow-up question:
Is there any 3.5 source that says that touch spells aren't valid? With the bump up to +6, I don't see why the restriction is needed.
Other than Sudden and Divine metamagic feats, which don't raise the spell's level?

Persistant Mass Lesser Vigor - that basically gives everyone in the party Fast Healing 1 for the entire day, doesn't it? Nifty.
 

log in or register to remove this ad

Jack Simth said:
Other than Sudden and Divine metamagic feats, which don't raise the spell's level?

Persistant Mass Lesser Vigor - that basically gives everyone in the party Fast Healing 1 for the entire day, doesn't it? Nifty.

I don't believe there is a Sudden Persistant feat exist and any GM who creates/allows it probably deserves what they get. As far as Divine metamagic, since you have to have the feat first, it essentially takes 4 feats to pull of this trick, which with the aid of the Planning or Undeath (not normally allowable together) I suppose a human cleric could pull this off at first level. If the GM doesn't allow you to pick whatever two domains you want, or doesn't allow Forgotten Realms, you will be at least 6th level to get this combo. Certainly could be subject to abuse if the GM isn't careful.
 

There's some info on Persistent Spell in the 3.0 FAQ, as well. I think that they mention touch spells there... As well as time stop, which, by the rules, is perfectly acceptable as a persistentable spell. Normally, you have to be a bad mamma jamma to shuck out a persistent time stop, so in most games its not a problem... But with the artificer in the eberron campaign setting or the incantatrix out of the player's guide to faerun, a persistent time stop becomes available as soon as the spell becomes available (15th for artificers, 17th for incantatrix). Let me tell you, a persistent time stop can really really ruin a campaign's day...

Later
silver
 

Pets & Sidekicks

Remove ads

Top