Rechan said:I recall that in one of the interviews at GenCon, one of the designers said that the 4e Monster Manual is intending to avoid Monster Overlap. By that, every monster should bring something new to the table.
He gave an example of a Night Club, with a long line of monsters. And the Red dragon walks up to the bouncer and the bouncer says, "What do you do?" "I breathe fire." "Okay, come on in." And then some other fire breathing monster comes up, and the Bouncer asks "So, what do you do?" "I breathe fire." "Welll we all ready have someone who does that."
So an important question is: What does This Monster bring to the table that other monsters don't? What makes this guy unique?
If one isn't looking to believe the worst - I'll even grant you I'm an optimist about the 4e team - it could also imply that the next question is "What else have you got?"pawsplay said:I think that's a misguided design philosophy. That's how you end up with edible lasagna golems. There is a reason some concepts have never really made it as monsters. It's really a mistake to think there is anything new under the sun. It's all in presentation and language.
Still, that does not mean this view is inaccurate WRT the 4e design team.
Seconded.Mourn said:Fang dragons.
Sometimes, I like a big, scary, spiky, sharp, pokey lizard-thing that doesn't have to breathe fire.
Hey now don't be hatin', I have SUCH fond memories of my Calzone Golem.pawsplay said:That's how you end up with edible lasagna golems.