What Supplement Monsters Deserve a Promotion to Core?


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Monster Manual II
  • banshee—anything from classic mythology has to be in
  • catoblepas
  • dinosaurs
  • dire animals
  • gem dragons (but only when the psionic rules are out)
  • grell
  • neogi—why are their umber hulk servitors core when they aren't

Fiend Folio
  • shedu

Manual of the Planes
  • dao and marid—don't separate them from the other genies
  • paraelementals
  • xag-ya and xag-yi, to represent energies as elementals represent elements

Stormwrack and other environmental books
  • dire animals
  • hippocampus
  • prehistoric animals

Dragon magazine
  • modrons—though where they'll fit in the new cosmology eludes me (Mechanus in the Astral sea?)

And basically monsters in the 1e Monster Manual that are in 3e supplements
 

Frukathka --> I love the Elemental Weirds, and was tempted to put them in my list, but I do not think they are really MM1 material, at least in the new implied setting.
 

RavinRay said:
Monster Manual II

Dragon magazine
  • modrons—though where they'll fit in the new cosmology eludes me (Mechanus in the Astral sea?)

Another Modron lover! Modron lovers unite!

Seriously, I would like to see deity and powers stats, and Modrons rather than Formians.
 

Shroomy said:
You are thinking of the ethergaunts from the Fiend Folio.

Yes! Thank you!

Actually, that "bouncer" thing makes me nervous. If we applied it literally, if the red dragon is in, then the gold dragon and hell hound are out. What does a goblin add that the kobold and orc don't? I think there be some respect for a creature's thematic value, not just its abilities. If their abilities are still too close after that, well, change some abilities; it's a new edition after all. Don't get me started on that Erinyes/Succubus thing.
 




Aeolius said:
if only they could breathe underwater... ;)
No, that's actually why they're awesome. Every other aquatic race breathes water, making the underwater environment a lot less hazardous and interesting.

The darfellan -- which mimics a pretty major form of aquatic life in the real world -- breaks that mold, has a strong hook to a classic D&D monster, has a unique look that most people "get" very quickly, thanks to their familiarity with orcas and even has a nomadic hunter/gatherer feel that's uncommon in D&D play.

We already have a dozen or more humanoid races that can breathe underwater. We never need another.
 

Now that the Demons are found in the same plane as elementals, I'd like to see the Grues from Complete Arcane in the MM - they'd work perfectly as corrupted elementals.
 

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