Pielorinho
Iron Fist of Pelor
A friend of mine is talking about starting up a fun-filled, swashbuckling game of swords, flintlocks, and deep ones. We'll probably go D20 for the basic mechanics, but are undecided on what specific mechanics we should use.
We'll draw some from CoC D20, natch, and probably use the classes from D20 Modern, with some alterations. What else would y'all recommend?
Also, we're leaning toward using Wound Points and Vitality Points, but have very little experience with them; would y'all recommend using such a system for this style of game, and if so, what's a quick explanation of the system?
Daniel
We'll draw some from CoC D20, natch, and probably use the classes from D20 Modern, with some alterations. What else would y'all recommend?
Also, we're leaning toward using Wound Points and Vitality Points, but have very little experience with them; would y'all recommend using such a system for this style of game, and if so, what's a quick explanation of the system?
Daniel