Elder-Basilisk
First Post
Tar-Edhel said:I don't see the point in comparing melee fighters with archers anyway. They're both fighters, they both have access to the same feat list and get the same proficiencies with weapons.
That would be true if there were no multiclassing in 3e. However, in reality, the 16th level fighter archer of the examples we're discussing is an illusion. Archer characters tend to be things like:
Ftr 8/Rog 4/Rgr 2/Bbn 2
or
Ftr 4/Wiz 2/Order of the Bow Initiate 1/Arcane Archer 2/Deepwood Sniper 1
or
Ftr 2/Wiz 2/Bbn 1/Rgr 1/Rog 2/Arcane Archer 2
or
Bbn 1/Brd 7/Arcane Archer 3
While a 16th level fighter would have run out of archery feats to take ages ago and diversified into melee feats as well, most of the other characters will have only a few non-archery feats.
Similarly, while melee characters will often carry a mighty bow, they rarely spend the feats to be competent archers once melee is joined for several reasons:
1. They have more feats available to them and don't run out as quickly.
2. They multiclass almost as much as archers and rarely run out of melee feats to take.
A lot of melee characters look like
Ftr 4/Bbn 1/Rog 2/Rgr 1
or
Ftr 4/Clr 3/Bbn 3
or
Pal 2/Rgr1/Clr 3/Templar 10
or
Pal 2/Rgr 1/Clr 3/Templar 3/Knight of the Chalice 7
Why don't your fighters (meleers) take a few archery feats and buy a bow? Is the dichotomy between those two types that pronounced in your game?
See above. They don't have the extra feats to take the three archery feats necessary to be an effective archer (Point blank, precise, rapid shot). Most do buy a bow though.
Combat starts, everyone shoots until the melee reach them, the meleers change weapons while the archers move backwards to stay out of opponents' reach. The fighter won't deal as much ranged damage but he'll catch up in melee with cleave and power attack. At that time, the archer may be the one having troubles dealing with the opponents.
If the melee fighters catch up in damage due to cleave and power attack is an open question (they'll only catch up if they're very well optimized for two handed weapon combat or two weapon fighting). In any event, this kind of a battle is a rarity for most adventurers. Usually, their careers consist of being ambushed or travelling through dungeons.
A melee fighter complaining that he doesn't deal as much damage than the archer only has his own stupidity to blame. Who would go adventuring in a world filled with savage monsters without a good ranged weapon?
You really don't get it do you? It's not about melee fighters not having ranged weapons. Most do. The point in the damage comparison is that archers are very competitive if not superior to melee fighters in dealing damage in or shortly out of melee range.
I played a pure meleer once and regretted it dearly each time there was some distance between us and the ennemy. I had to charge to start having fun and being a barbarian, I got to melee much too soon. I was often beaten down in the few rounds I had to wait for reinforcement.
I think you're about the only person who thinks that being a melee fighter means not having a ranged weapon. Or that it makes a difference for what we're discussing here.
The answer to all those threads about archery being broken is : diversity. A specialist is a very impressive sight (be it melee or ranged) but as soon as he can't use his specialty (eg: an archer in melee), he is a sorry sight compared to more diversified characters or to oher specialists who see their abilities kick in (eg. meleer).
That's exactly what's in question here. Does the melee specialist in melee compare to the archery specialist? If you ask me, the answer is yes--just barely.