Tony Vargas
Legend
Oh, I finally thought of something nice to say about 'Myrmadon' - it'd make a fine name for followers gained by a Warlord 'pet' sub-class...
Eh, I think it veers away from the Champion's ultimate goal of being the dirt-simple class. There's still a range of possible riders on your attacks even if you don't control them.Full Disclosure: I presented 'random' because it seemed like the right thing to do, but personally, having played a 13A fighter that kinda works that way, I absolutely /hate/ it. Player agency: nil. Reason to sit there doing something an 80s video-game AI could do: nil.
I also saw a 13A playtester rave about having the exact same experience with a fighter. So, y'know, each to his own. I just feel like, we have enough of that in the existing options. (It might well be a cool enhancement for the Champion, for instance).
Believe me, it's simple. It's so simple, you don't need to be sentient to play one... it's like autopilot. Paint-by-numbers. A 'random walk.'Eh, I think it veers away from the Champion's ultimate goal of being the dirt-simple class. There's still a range of possible riders on your attacks even if you don't control them.
It is more simulationist, while also being abstract enough that it doesn't slow down play. Doesn't make me hate it less, but I can acknowledge the positives.I do like the core concept that the fighter(/warlord)'s cool moves are limited by the flow of the battle as abstracted by dice rolls rather than being a finite resource that they can tap at will.
Sounds fairly cool, actually. D&D is an odd duck. It's both very simulationist, and very gamist, and even a little bit narrativist in some of the more abstract places - 'incoherent' judgemental Forge types would proclaim from on high, I suppose.I had a vague idea for merging the concept with superiority dice to get a Yahtzee/King of Tokyo sort of mechanic: roll a fistful of dice, assign them to abilities with certain requirements (evens for attack abilities, odds for defense, perhaps). I thought it might be a little gamist for D&D, though.
Oh, I finally thought of something nice to say about 'Myrmadon' - it'd make a fine name for followers gained by a Warlord 'pet' sub-class...
Sure, my thought was that it would build on that. When you improv an action, you improv an action like anyone else - but when you improv one that's well-aligned with your concept & the class feature in question, the DM rewards you by unlocking an ability that makes it better.
Or something which improvised would take a standard action can be done as a minor or some such... action economy benefit
Oh, I finally thought of something nice to say about 'Myrmadon' - it'd make a fine name for followers gained by a Warlord 'pet' sub-class...
I can't decide between:Oh...I thought those were called "Player Characters".
Do you mean something like..I do like the core concept that the fighter(/warlord)'s cool moves are limited by the flow of the battle as abstracted by dice rolls rather than being a finite resource that they can tap at will. I had a vague idea for merging the concept with superiority dice to get a Yahtzee/King of Tokyo sort of mechanic: roll a fistful of dice, assign them to abilities with certain requirements (evens for attack abilities, odds for defense, perhaps). I thought it might be a little gamist for D&D, though.