Apologies for not the most prompt of responses. It was..oooo very late (like "sun coming up early-late") in my neck of the woods.
But here I am!
Please explain - especially when, as I believe you are, you're coming from a 3.XE background where player-generated magic-item wishlists are often turned into player-generated magic items through the relatively easy magic item creation rules.
Actually I am coming from PRE-3e land. So crafting items was never that common a thing and if it did come up probably involved a lengthy side-quest (if not main plot) to find the materials needed to make it.
Of course it has player-generated wishlists. Please see the rest of the thread after CNN's post on how they work.
And please see my follow-up question as to why they're "nonsensical."
The idea that the players should or would be told, in the rules, that they can tell the DM what items they should be getting and when is, as I said, the antithesis of a D&D experience..
.to me. So to my eyes, it looks pretty nonsensical that it would happen at all, let alone be condoned in the rules.
But I see from the earlier post (I
did go back and read

that it is in the DMG as a "suggestion"? That it rather interesting as that is never how I have ever read it portrayed anywhere. It's spoken of as a given...a "gimme given"...and that just irks me.
I mean, I know even back in the 2E days I'd say things to my DM like, "Hey - I want to go on an adventure to find a magic sword. Can we do that?"
Sure. That's normal...did it in Basic did it in 1e...2e...sure. "Would be nice if..." or "Could we research and go on a quest to find..." Great!
That is not the same thing as "I'm third level! I'll take my +2 shield of screaming whininess now. Pony up DM." [or whateaver items there are to choose in 4e]
But the fact it is a "suggestion" makes it all kinda moot.
...but then one comes across something like the following...
You didn't misunderstand the way I use it - ie directions from the players to the GM as to what items they want. I regard items in 4e as bascially one component of PC build.
-snip-
- the players don't have a power to rewrite the GM's narration. They have a power to direct the GM to include certain items, which the GM then narrates into the game.
Yeah, see this makes it sound significantly less like a "suggestion."
And the bottom line, really, is it doesn't fly for my kind of play. As the DM, of COURSE I am going to give players things they can use! My players understand that...and even things that seem kinda "useless" at first often turn out to be useful at some point.
They do not need to "direct me" to improve their "PC build." It's just not in the way we think/play...and strikes me as mildly amusing and slightly confusing way to desire playing...I simply don't get it. a.k.a. it strikes me as "nonsense."
Of course, to each their own, play what you like and all of that.
--SD