Iosue
Legend
In general, my policy in 5e has been to have the character start at the lowest level of the particular tier the party. Not that I've had need to actually use it yet. It really depends on the group, though.
One thing that I think would be interesting, somewhat old school but uniquely feasible in 5e, is to have everyone start at 1st level, or at least 3rd. But not just that, but have that character continue into the next campaign. So, let's say a 15th level character dies. The player starts a new character at 1st or 3rd level. By the time the party reaches 20th level and retires, he's back to 15th level. Then, I'd let that player, if he wanted, to use that character in the next campaign, while the rest of the group make 1st or 3rd level characters.
Basically, the idea would be that instead of the players playing a campaign that has a start and an end that follows the lives of the characters, they players focus on the lives of their characters. The character that started out as the low-level sidekick of the high-level characters now becomes the mentor of the new low-level characters, until he retires with them having become veteran, capable adventurers.
It seems that would really create a sense of a real, lived in world, and each character the players play have their own kind of story, not dependent on any one particular AP or party.
One thing that I think would be interesting, somewhat old school but uniquely feasible in 5e, is to have everyone start at 1st level, or at least 3rd. But not just that, but have that character continue into the next campaign. So, let's say a 15th level character dies. The player starts a new character at 1st or 3rd level. By the time the party reaches 20th level and retires, he's back to 15th level. Then, I'd let that player, if he wanted, to use that character in the next campaign, while the rest of the group make 1st or 3rd level characters.
Basically, the idea would be that instead of the players playing a campaign that has a start and an end that follows the lives of the characters, they players focus on the lives of their characters. The character that started out as the low-level sidekick of the high-level characters now becomes the mentor of the new low-level characters, until he retires with them having become veteran, capable adventurers.
It seems that would really create a sense of a real, lived in world, and each character the players play have their own kind of story, not dependent on any one particular AP or party.