Compare the bugbear monster stat block to the PC race. You‘ll notice that the monster stat block has a feature called Brute that the PC race lacks, and the PC race has a feature called Long Arms that the monster stat block lacks. These sorts of discrepancies between NPC stat blocks and PC races are quite common, and the Ability Score Increase feature is no exception. Heck, the default commoner NPC stat block is human, but it has 10s across the board, so clearly neither the default human +1 to all ability scores nor the variant human +1 to 2 ability scores has been applied to it. Unless you’re assuming Commoners have 9s across the board by default, in which case do your dwarf commoners have 11 Con, 10 Wis or 11 Str and 9s in everything else?
The existence of exceptions doesn’t disprove a trend. Also, pretty sure that bugbear MM writeup was written before the PC writeup, and I’m pretty sure it has higher strength and Dex than most humans of a similar CR, and IIRC it does have longer reach than other medium critters, though that solution to the bugbear’s long ape like arms may have come later.
And the commoner block, IIRC, says “humanoid any”, not “humanoid human”. It has no ASI because it’s generic in the extreme.
Right, and my argument is that I don’t think Con score is a good way to define that for PCs.
Great, but let’s not pretend that what’s in the writeup is only there for PCs.
Neither am I, but you asked so I answered.
I didn’t ask what the rules are, however. “Not according to the rules” was not a remotely relevant reply.
That’s true, but at least it actually affects how halflings play instead of just changing their numbers when they do exactly the same stuff.
The math doesn’t affect how the character plays? I guess maybe we play differently.
But leaving that aside, I’m not swayed by the argument even taken as it is. The ASI matters because it is part of defining the
race.
Look, the bottom line for me is this. The writeup is the conception of the race of people, and conceptually those ASIs
matter. They tell us more than anything else, before ever sitting down and rolling any dice, how to conceptualise each people. Players can skim the two main dwarf subraces and grok what niche they fill, both as a race and in relation to eachother, and that is partly because the Mountain Dwarf gets +2 strength (where other subraces only get +1!) and Hill Dwarves get +1 Con.