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Guest 6801328
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The entire concept of moving ASI's because they cause players to only pick certain races because that gives them an extra 5% to their main stat seems odd to me. I do not get it. It is changing a pillar of D&D for little or no reason imho. So when it was expressed that ASI's should move, but racial traits can stay because they don't "favor" a class. I pointed out that many racial traits do favor classes, melee, spellcasters, bards, and barbarians. If you refute that these things do not favor a class, great. I can't argue that. And in fact, like to encourage that type of character construction. For example, a barbarian that hides all the time. Obviously dark vision would be beneficial for this, as one cannot hide in the dark holding a lantern or torch. One can avoid tripping on noisy things if they can see where they are stepping. But the metagamer in me knows that it benefits the rogue more because they are the ones doing most of the stealth work. So yes, I like your thinking. And if more people approached it the way you just did, then we wouldn't need to have this discussion about moving ASI's. As any bonus anywhere can help any class. My tiefling barbarian can finally use intimidation because they have a charisma bonus. They may not have optimal strength, but they have intimidation, as an example.![]()
Darkvision is a bad example for three reasons:
First, the idea of the rogue sneaking ahead with darkvision to scout things out doesn't work out nearly as well as it seems. If there's no light it means that if there are creatures there they can probably see, too. Plus you're getting disadvantage on perception checks, which is kind of the point of scouting. And if there are creatures, and the rogue is spotted, he's all alone for a round or two. I've had this happen to me many times. I've seen it often claimed on these forums that darkvision is only really useful if everybody in the party has it, otherwise it's not much use at all, and I tend to agree.
Second, so many races have darkvision that it barely constrains the choice anyway.
Finally, if your premise is correct and that darkvision is super useful for rogues, but the +2 dexterity isn't, then you'd expect to see darkvision races as a more popular choice for rogue than +2 dexterity races. But using D&DBeyond data (which is the only data set we have) we can see that there are more rogue halflings than rogues of all races combined that have darkvision but no +2 dex bonus (half-orcs/tieflings/dwarves/gnomes), even though there are only about 1/5 as many halflings overall as those races combined.
If we break that apart a little bit and compare races with darkvision, one gnome subrace gets a +1 Dex, and some newer tiefling variants also get +Dex, and sure enough those two races have rogue rates of 13% and 10%, compared to 5% and 4% for Half-orcs and Dwarves.
I just deleted 3 more paragraphs analyzing the data in various ways, but overall it's very hard to conclude from the data (at least, if you're drawing your conclusions from logic) that darkvision has any impact on rogue selection, whereas +Dex seems to have a large impact.