Chaosmancer
Legend
I have never said that min/maxers don't care about role playing. I know many that are also great role players.
This quote from you, about two pages back, seems to disagree with that assertion:
Scott Christian said:I appreciate what your saying, but the "they" in your "they build a different character" is not the same as "they" the people who play D&D. Again, if you are a min/maxer I get it. And just like you have said something repeatedly, I have said something repeatedly as well about min/maxers: the only time they want a rule changed is when they are unable to min/max a better character. That is the only reason they ever really argue for a rule change. ASI is blocking a group, not from role playing in a role playing game, but from roll playing a stronger character in a role playing game.
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It is, why would anyone want a rule, that is the pillar of the game's mechanics, changed? Why toss out all the lore for 5%?
Well, since 0% of all lore is being changed, don't worry. Because again, these are rules for PCs. The NPCs can do whatever it is they normally do. I don't bother statting out the village of elves. So, whether they have a 12, 14, 16, or 18 Dex never comes up. It literally doesn't matter.
To repeat, no lore is being tossed out with this change. All this change does is make PCs more unique, and they were already unique.
My answer is directly in front of you. I have stated many times: take everything into account, not just attack rolls and hp. Your elven barbarian (which is awesome btw) isn't as strong as your dwarf. But, they move faster. They are way better at their skill challenges! In fact, they are 5% better (same as attack and hp) at up to 10 skills than your dwarf. 10 skills! 5% better! That seems like a lot. Not to mention they have a greater range of saving throws that are better. As far as AC, I believe the elf's would by +1 above the dwarf, no?
As far as feats, I know many that would play the dwarf in your example and just give themselves a 19 strength. So increasing in levels does little to negate advantages/disadvantages, or at least that would be a hard one to prove (because all players choose differently).
10 Skills (actually 8)! Most of which I don't care about for my Barbarian. Who cares if I'm good at sleight of Hand or Medicine? I'm a barbarian, I don't want those skills anyways.
And the AC is the same, Elf gets 2+2=4, Dwarf gets 3+1=4
But, you are missing the point, yet again. What I give up for being better at non-barbarian things, is being worse at being a barbarian. That is the whole picture. I'm +5% Not Barbarian and -5% Barbarian. So, now I have to weigh, is being a barbarian what I really want? Because if I want that, I should take things that increase barbarian, and if I don't want that... is there another class like Druid or Ranger, that could give the same nature vibe and be better with Elf?
Wood Elf Ranger is a classic ranger, ideal match up, I just have to not play the barbarian and instead play into the trope.
And this is the problem.
I have no doubt Chaosmancer, that you are both, a great roll-player and role-player. No doubt. In fact, my guess is, if I were part of your table, I would think your character concepts and role-play are awesome. And I'd appreciate you being efficient with your combat skills.
But the reason I keep posting is because a core pillar of the game mechanics and lore should not be changed just so some players can have their "everything" character.
No lore is being changed. Character creation is not a pillar of the game.
But, since you refuse to acknowledge that and insist that everything must stay the same, where can we go? I guess we keep the game the same so that some players can have their "status quo"
Sure, I guess. But they affect each other. Like the tropes we associate with certain races have at least partly been moulded over the years by rules supporting those tropes. The first strength 17 halfling berserker or super smart ork wizard might be surprising the next seven thousand of them wont. And once it becomes the norm that every race is equally good at everything it will affect how people think about them and what tropes they associate with them.
I'm going to put forth a novel idea.
I don't care about being surprised 5 years down the line. I would like to see more diverse races now. I don't care that in 5 or 7 years that I might be bored of seeing Orc Wizards. Right now I'm bored of seeing Gnome wizards.
And honestly, you are putting so much stock in "surprise". Do you ask your players not to play human fighters, because there is no surprise there anymore? Just, yawn human fighter, same old same old? I certainly don't. I also don't approach each character as though their race/class tells me everything about them. People can surprise you with the details of their character, or they can play the same thing in and out. But that is a player personality aspect, the rules don't force them to do this.
Here, just as an example. I'm going to make four different characters.
Wood Elf Ranger
Tielfing Bard
Gnome Wizard
Dragonborn Paladin (Oath of Vengeance)
Their backstory? "I am an angry loner, out for revenge against the demon that killed my parents."
I made four mechanically different characters, with the exact same personality and backstory. If I had played three of these, and then made the fourth, you wouldn't be surprised. I'm not shocking you, I'm literally playing the exact same backstory every time.
But, if I did something like
Dwarven Bard -> Free loving Dwarf out to find a lost poetic Epic in an ancient Dwarven Ruin
Dwarven Fighter -> A timid warrior, whose first battle saw them face down a shadow dragon, he is the only survivor, and fled in shame for his cowardice in the battle
Dwarven Wizard -> Grandson of a great wizard, heir to a clan of wizards, with a proud and exacting tradition stretching back aeons. He is out to retrieve an artifact for the clan
Dwarven Warlock -> After falling down a mine shaft, you found the Book of Iron. But, your patron promises you wealth and power beyond your wildest dreams if you can locate the Books of Bone and Stone.
I've played the same race! And... each one is a different personality and backstory, a lot playing into Dwarven tropes and exploring ideas and facets of dwarven culture... And fi none of them "surprised" you, who cares. I think they sound like fun.
Your party aren't going to regard you as letting them down if you deal a few less hit points a round.
They might not, but I would. I know my sheet, I know that I chose to be less effective in my role.
In the long run, this will punish the players that want to play the underdog because of the surprise factor it will give them (I know that until the dwarven wizard has cast two or three spells, his enemies assume he has used a magical item). No longer will a DM play the surprise factor on the foes of the players because nothing is unexpected (or expected). If you have no reasons to assume X because the rules do not suport it a tiny bit, then the world should not assume X either.
I'm not sure what the heck you are talking about here. Legitimately.
If I say "The orc stands before dressed in robes and holding a staff-" The players immediately identify it as a spellcaster. 100% The only way to surprise them at that point would be to make the orc a monk, or a weird cleric/paladin. Because robes+staff = spellcaster
It doesn't matter if it is an orc, a troglodyte, an elf or a sentient tree, those clues tell my players they are dealing with a spellcaster.
And as for the enemy... why shouldn't they assume that Dwarves can be wizards? Nothing prevents it. Especially for NPCs where their stats don't matter, dwarves should have a wizard tradition, unless they are content being cut off from one of the most powerful forces in the multi-verse. And, considering Eldritch Knights are a type of fighter, and clerics wear armor then even seeing an armored warrior casting magic shouldn't surprise anyone.
Finally, if this is really important to you... keep it! Let the hobgoblin forces be bamboozled by a dwarven wizard. They are falling for stereotypes, happens to people all the time. "What do you mean you were bit by a shark, you were in a river." "Yeah, river sharks are a thing!" But this is such a minor concern that I don't even understand why it would bother you.
As for playing the same race all the time is wrong...
Up to a certain point, it is not. Players are entitled to play their favorite race and again I see nothing wrong in that. But knowing that playing your elf might gimp you in doing a strength base barb might force you to leave your comfort zone to do something else and make you realise that: "Hey! Half-Orcs are not so bad after all!" or "Good lord! That Dragonborn was something to play!" It gives you a chance, a reason, a motivation to explore something new. Sure you can make an elf and make it a barb, a paladin, a monk or any class you want. But you know that certain combinations are a wee bit better. We are lucky that in 5ed, a character is not really punish to make unusual combo. Try to do that with the 1ed racial maximums and we'll see. The goal in RPG is to explore and pretend we are something else. Always pretending the same thing seems to go against this exploration of variety that I love so much.
+2 strength isn't what makes a Half-Orc interesting to play. So, you can still try and convince players to play something else, to go and explore a variety of cultures and options. In fact, the removal of Racial ASI's makes it even easier to explore some of this.
How do dwarves approach Bardic music or Wizardly arts? How does the worship of a Gnome Cleric differ from a humans? What kind of challenges might a Goliath Ranger encounter in the tops of the world?