FrogReaver
The most respectful and polite poster ever
At that point you have to find a way to compare Trance to Halfling Luck and say which is better for wizards - which is going to be hugely dm dependent (basically: how often do you need to make nighttime perception checks) as well as requiring more judgement calls, which is why it immediately dissolves to talking past each other or just shrugging and moving on. Which one works best for my Monday night game has no bearing on anyone else here but me.
But hey, if we're sharing anecdata: my overall experience is that players just want to hit the minimums, and they tend to think of 16 in their main stat (in this case intelligence) as the minimum, so with floating modifiers any race is 'good enough', so people would pick based on flavor/art reasons rather than mechanical ones. Which is probably why I've had such good experiences with the rule.
I don’t think it’s that hard to compare asymmetrical abilities most of the time.